diff options
Diffstat (limited to 'doc/classes/ParticlesMaterial.xml')
-rw-r--r-- | doc/classes/ParticlesMaterial.xml | 301 |
1 files changed, 153 insertions, 148 deletions
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index f6fa3cf38b..3b583f5c89 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -11,142 +11,133 @@ <tutorials> </tutorials> <methods> - <method name="get_flag" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="flag" type="int" enum="ParticlesMaterial.Flags"> - </argument> + <method name="get_param_max" qualifiers="const"> + <return type="float" /> + <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" /> <description> - Returns [code]true[/code] if the specified flag is enabled. + Return the maximum value range for the given prameter. </description> </method> - <method name="get_param" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter"> - </argument> + <method name="get_param_min" qualifiers="const"> + <return type="float" /> + <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" /> <description> - Returns the value of the specified parameter. - </description> - </method> - <method name="get_param_randomness" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter"> - </argument> - <description> - Returns the randomness ratio associated with the specified parameter. + Return the minimum value range for the given parameter. </description> </method> <method name="get_param_texture" qualifiers="const"> - <return type="Texture2D"> - </return> - <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter"> - </argument> + <return type="Texture2D" /> + <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" /> <description> Returns the [Texture2D] used by the specified parameter. </description> </method> - <method name="set_flag"> - <return type="void"> - </return> - <argument index="0" name="flag" type="int" enum="ParticlesMaterial.Flags"> - </argument> - <argument index="1" name="enable" type="bool"> - </argument> + <method name="get_particle_flag" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="particle_flag" type="int" enum="ParticlesMaterial.ParticleFlags" /> <description> - If [code]true[/code], enables the specified flag. See [enum Flags] for options. + Returns [code]true[/code] if the specified particle flag is enabled. See [enum ParticleFlags] for options. </description> </method> - <method name="set_param"> - <return type="void"> - </return> - <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter"> - </argument> - <argument index="1" name="value" type="float"> - </argument> + <method name="set_param_max"> + <return type="void" /> + <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" /> + <argument index="1" name="value" type="float" /> <description> - Sets the specified [enum Parameter]. + Sets the maximum value range for the given parameter. </description> </method> - <method name="set_param_randomness"> - <return type="void"> - </return> - <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter"> - </argument> - <argument index="1" name="randomness" type="float"> - </argument> + <method name="set_param_min"> + <return type="void" /> + <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" /> + <argument index="1" name="value" type="float" /> <description> - Sets the randomness ratio for the specified [enum Parameter]. + Sets the minimum value range for the given parameter. </description> </method> <method name="set_param_texture"> - <return type="void"> - </return> - <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter"> - </argument> - <argument index="1" name="texture" type="Texture2D"> - </argument> + <return type="void" /> + <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" /> + <argument index="1" name="texture" type="Texture2D" /> <description> Sets the [Texture2D] for the specified [enum Parameter]. </description> </method> + <method name="set_particle_flag"> + <return type="void" /> + <argument index="0" name="particle_flag" type="int" enum="ParticlesMaterial.ParticleFlags" /> + <argument index="1" name="enable" type="bool" /> + <description> + If [code]true[/code], enables the specified particle flag. See [enum ParticleFlags] for options. + </description> + </method> </methods> <members> - <member name="angle" type="float" setter="set_param" getter="get_param" default="0.0"> - Initial rotation applied to each particle, in degrees. - Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [BaseMaterial3D] being used to draw the particle is using [constant BaseMaterial3D.BILLBOARD_PARTICLES]. - </member> <member name="angle_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's rotation will be animated along this [CurveTexture]. </member> - <member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> - Rotation randomness ratio. + <member name="angle_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> + Maximum angle. </member> - <member name="angular_velocity" type="float" setter="set_param" getter="get_param" default="0.0"> - Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. - Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [BaseMaterial3D] being used to draw the particle is using [constant BaseMaterial3D.BILLBOARD_PARTICLES]. + <member name="angle_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> + Minimum angle. </member> <member name="angular_velocity_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's angular velocity will vary along this [CurveTexture]. </member> - <member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> - Angular velocity randomness ratio. + <member name="angular_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> + Maximum angular velocity. </member> - <member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0"> - Particle animation offset. + <member name="angular_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> + Minimum angular velocity. </member> <member name="anim_offset_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's animation offset will vary along this [CurveTexture]. </member> - <member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> - Animation offset randomness ratio. + <member name="anim_offset_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> + Maximum animation offset. </member> - <member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0"> - Particle animation speed. + <member name="anim_offset_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> + Minimum animation offset. </member> <member name="anim_speed_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's animation speed will vary along this [CurveTexture]. </member> - <member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> - Animation speed randomness ratio. + <member name="anim_speed_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> + Maximum particle animation speed. + </member> + <member name="anim_speed_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> + Minimum particle animation speed. + </member> + <member name="attractor_interaction_enabled" type="bool" setter="set_attractor_interaction_enabled" getter="is_attractor_interaction_enabled" default="true"> + True if the interaction with particle attractors is enabled. </member> - <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )"> + <member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce" default="0.0"> + Collision bouncyness. + </member> + <member name="collision_enabled" type="bool" setter="set_collision_enabled" getter="is_collision_enabled" default="false"> + True if collisions are enabled for this particle system. + </member> + <member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction" default="0.0"> + Collision friction. + </member> + <member name="collision_use_scale" type="bool" setter="set_collision_use_scale" getter="is_collision_using_scale" default="false"> + Should collision take scale into account. + </member> + <member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)"> Each particle's initial color. If the [GPUParticles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code]. </member> <member name="color_ramp" type="Texture2D" setter="set_color_ramp" getter="get_color_ramp"> - Each particle's color will vary along this [GradientTexture]. - </member> - <member name="damping" type="float" setter="set_param" getter="get_param" default="0.0"> - The rate at which particles lose velocity. + Each particle's color will vary along this [GradientTexture] over its lifetime (multiplied with [member color]). </member> <member name="damping_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Damping will vary along this [CurveTexture]. </member> - <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> - Damping randomness ratio. + <member name="damping_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> </member> - <member name="direction" type="Vector3" setter="set_direction" getter="get_direction" default="Vector3( 1, 0, 0 )"> + <member name="damping_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> + </member> + <member name="direction" type="Vector3" setter="set_direction" getter="get_direction" default="Vector3(1, 0, 0)"> Unit vector specifying the particles' emission direction. </member> <member name="emission_box_extents" type="Vector3" setter="set_emission_box_extents" getter="get_emission_box_extents"> @@ -164,84 +155,95 @@ <member name="emission_point_texture" type="Texture2D" setter="set_emission_point_texture" getter="get_emission_point_texture"> Particles will be emitted at positions determined by sampling this texture at a random position. Used with [constant EMISSION_SHAPE_POINTS] and [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar. </member> + <member name="emission_ring_axis" type="Vector3" setter="set_emission_ring_axis" getter="get_emission_ring_axis"> + The axis of the ring when using the emitter [constant EMISSION_SHAPE_RING]. + </member> + <member name="emission_ring_height" type="float" setter="set_emission_ring_height" getter="get_emission_ring_height"> + The height of the ring when using the emitter [constant EMISSION_SHAPE_RING]. + </member> + <member name="emission_ring_inner_radius" type="float" setter="set_emission_ring_inner_radius" getter="get_emission_ring_inner_radius"> + The inner radius of the ring when using the emitter [constant EMISSION_SHAPE_RING]. + </member> + <member name="emission_ring_radius" type="float" setter="set_emission_ring_radius" getter="get_emission_ring_radius"> + The radius of the ring when using the emitter [constant EMISSION_SHAPE_RING]. + </member> <member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="ParticlesMaterial.EmissionShape" default="0"> Particles will be emitted inside this region. Use [enum EmissionShape] constants for values. </member> <member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius"> The sphere's radius if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_SPHERE]. </member> - <member name="flag_align_y" type="bool" setter="set_flag" getter="get_flag" default="false"> - Align Y axis of particle with the direction of its velocity. - </member> - <member name="flag_disable_z" type="bool" setter="set_flag" getter="get_flag" default="false"> - If [code]true[/code], particles will not move on the z axis. - </member> - <member name="flag_rotate_y" type="bool" setter="set_flag" getter="get_flag" default="false"> - If [code]true[/code], particles rotate around Y axis by [member angle]. - </member> <member name="flatness" type="float" setter="set_flatness" getter="get_flatness" default="0.0"> - Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane. + Amount of [member spread] along the Y axis. </member> - <member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity" default="Vector3( 0, -9.8, 0 )"> + <member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity" default="Vector3(0, -9.8, 0)"> Gravity applied to every particle. </member> - <member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0"> - Initial hue variation applied to each particle. - </member> <member name="hue_variation_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's hue will vary along this [CurveTexture]. </member> - <member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> - Hue variation randomness ratio. + <member name="hue_variation_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> + Maximum hue variation. </member> - <member name="initial_velocity" type="float" setter="set_param" getter="get_param" default="0.0"> - Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation. + <member name="hue_variation_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> + Minimum hue variation. </member> - <member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> - Initial velocity randomness ratio. + <member name="initial_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> + Maximum initial velocity. + </member> + <member name="initial_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> + Minimum initial velocity. </member> <member name="lifetime_randomness" type="float" setter="set_lifetime_randomness" getter="get_lifetime_randomness" default="0.0"> Particle lifetime randomness ratio. </member> - <member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0"> - Linear acceleration applied to each particle in the direction of motion. - </member> <member name="linear_accel_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's linear acceleration will vary along this [CurveTexture]. </member> - <member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> - Linear acceleration randomness ratio. + <member name="linear_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> + Maximum linear acceleration. </member> - <member name="orbit_velocity" type="float" setter="set_param" getter="get_param"> - Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second. - Only available when [member flag_disable_z] is [code]true[/code]. + <member name="linear_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> + Minimum linear acceleration. </member> <member name="orbit_velocity_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's orbital velocity will vary along this [CurveTexture]. </member> - <member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> - Orbital velocity randomness ratio. + <member name="orbit_velocity_max" type="float" setter="set_param_max" getter="get_param_max"> + Maximum orbit velocity. </member> - <member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0"> - Radial acceleration applied to each particle. Makes particle accelerate away from origin. + <member name="orbit_velocity_min" type="float" setter="set_param_min" getter="get_param_min"> + Minimum orbit velocity. + </member> + <member name="particle_flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false"> + Align Y axis of particle with the direction of its velocity. + </member> + <member name="particle_flag_disable_z" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false"> + If [code]true[/code], particles will not move on the z axis. + </member> + <member name="particle_flag_rotate_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false"> + If [code]true[/code], particles rotate around Y axis by [member angle_min]. </member> <member name="radial_accel_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's radial acceleration will vary along this [CurveTexture]. </member> - <member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> - Radial acceleration randomness ratio. + <member name="radial_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> + Maximum radial acceleration. </member> - <member name="scale" type="float" setter="set_param" getter="get_param" default="1.0"> - Initial scale applied to each particle. + <member name="radial_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> + Minimum radial acceleration. </member> <member name="scale_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> - Each particle's scale will vary along this [CurveTexture]. + Each particle's scale will vary along this [CurveTexture]. If a [CurveXYZTexture] is supplied instead, the scale will be separated per-axis. </member> - <member name="scale_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> - Scale randomness ratio. + <member name="scale_max" type="float" setter="set_param_max" getter="get_param_max" default="1.0"> + Maximum scale. + </member> + <member name="scale_min" type="float" setter="set_param_min" getter="get_param_min" default="1.0"> + Minimum scale. </member> <member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0"> - Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Applied to X/Z plane and Y/Z planes. + Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. </member> <member name="sub_emitter_amount_at_end" type="int" setter="set_sub_emitter_amount_at_end" getter="get_sub_emitter_amount_at_end"> </member> @@ -251,67 +253,67 @@ </member> <member name="sub_emitter_mode" type="int" setter="set_sub_emitter_mode" getter="get_sub_emitter_mode" enum="ParticlesMaterial.SubEmitterMode" default="0"> </member> - <member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0"> - Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. - </member> <member name="tangential_accel_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's tangential acceleration will vary along this [CurveTexture]. </member> - <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> - Tangential acceleration randomness ratio. + <member name="tangential_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> + Maximum tangential acceleration. + </member> + <member name="tangential_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> + Minimum tangential acceleration. </member> </members> <constants> <constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set initial velocity properties. + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set initial velocity properties. </constant> <constant name="PARAM_ANGULAR_VELOCITY" value="1" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties. + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set angular velocity properties. </constant> <constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital velocity properties. + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set orbital velocity properties. </constant> <constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties. + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set linear acceleration properties. </constant> <constant name="PARAM_RADIAL_ACCEL" value="4" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set radial acceleration properties. + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set radial acceleration properties. </constant> <constant name="PARAM_TANGENTIAL_ACCEL" value="5" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set tangential acceleration properties. + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set tangential acceleration properties. </constant> <constant name="PARAM_DAMPING" value="6" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set damping properties. + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set damping properties. </constant> <constant name="PARAM_ANGLE" value="7" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angle properties. + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set angle properties. </constant> <constant name="PARAM_SCALE" value="8" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties. + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set scale properties. </constant> <constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue variation properties. + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set hue variation properties. </constant> <constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties. + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set animation speed properties. </constant> <constant name="PARAM_ANIM_OFFSET" value="11" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation offset properties. + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set animation offset properties. </constant> <constant name="PARAM_MAX" value="12" enum="Parameter"> Represents the size of the [enum Parameter] enum. </constant> - <constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags"> - Use with [method set_flag] to set [member flag_align_y]. + <constant name="PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="ParticleFlags"> + Use with [method set_particle_flag] to set [member particle_flag_align_y]. </constant> - <constant name="FLAG_ROTATE_Y" value="1" enum="Flags"> - Use with [method set_flag] to set [member flag_rotate_y]. + <constant name="PARTICLE_FLAG_ROTATE_Y" value="1" enum="ParticleFlags"> + Use with [method set_particle_flag] to set [member particle_flag_rotate_y]. </constant> - <constant name="FLAG_DISABLE_Z" value="2" enum="Flags"> - Use with [method set_flag] to set [member flag_disable_z]. + <constant name="PARTICLE_FLAG_DISABLE_Z" value="2" enum="ParticleFlags"> + Use with [method set_particle_flag] to set [member particle_flag_disable_z]. </constant> - <constant name="FLAG_MAX" value="3" enum="Flags"> - Represents the size of the [enum Flags] enum. + <constant name="PARTICLE_FLAG_MAX" value="3" enum="ParticleFlags"> + Represents the size of the [enum ParticleFlags] enum. </constant> <constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape"> All particles will be emitted from a single point. @@ -328,7 +330,10 @@ <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape"> Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle velocity and rotation will be set based on [member emission_normal_texture]. Particle color will be modulated by [member emission_color_texture]. </constant> - <constant name="EMISSION_SHAPE_MAX" value="5" enum="EmissionShape"> + <constant name="EMISSION_SHAPE_RING" value="5" enum="EmissionShape"> + Particles will be emitted in a ring or cylinder. + </constant> + <constant name="EMISSION_SHAPE_MAX" value="6" enum="EmissionShape"> Represents the size of the [enum EmissionShape] enum. </constant> <constant name="SUB_EMITTER_DISABLED" value="0" enum="SubEmitterMode"> |