diff options
Diffstat (limited to 'doc/classes/ParticlesMaterial.xml')
-rw-r--r-- | doc/classes/ParticlesMaterial.xml | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index 42f0fe1f00..1e90214e47 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -39,12 +39,12 @@ </description> </method> <method name="get_param_texture" qualifiers="const"> - <return type="Texture"> + <return type="Texture2D"> </return> <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter"> </argument> <description> - Returns the [Texture] used by the specified parameter. + Returns the [Texture2D] used by the specified parameter. </description> </method> <method name="set_flag"> @@ -85,19 +85,19 @@ </return> <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter"> </argument> - <argument index="1" name="texture" type="Texture"> + <argument index="1" name="texture" type="Texture2D"> </argument> <description> - Sets the [Texture] for the specified [enum Parameter]. + Sets the [Texture2D] for the specified [enum Parameter]. </description> </method> </methods> <members> <member name="angle" type="float" setter="set_param" getter="get_param" default="0.0"> Initial rotation applied to each particle, in degrees. - Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]. + Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [BaseMaterial3D] being used to draw the particle is using [constant BaseMaterial3D.BILLBOARD_PARTICLES]. </member> - <member name="angle_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="angle_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's rotation will be animated along this [CurveTexture]. </member> <member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -105,9 +105,9 @@ </member> <member name="angular_velocity" type="float" setter="set_param" getter="get_param" default="0.0"> Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. - Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]. + Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [BaseMaterial3D] being used to draw the particle is using [constant BaseMaterial3D.BILLBOARD_PARTICLES]. </member> - <member name="angular_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="angular_velocity_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's angular velocity will vary along this [CurveTexture]. </member> <member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -116,7 +116,7 @@ <member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0"> Particle animation offset. </member> - <member name="anim_offset_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="anim_offset_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's animation offset will vary along this [CurveTexture]. </member> <member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -125,22 +125,22 @@ <member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0"> Particle animation speed. </member> - <member name="anim_speed_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="anim_speed_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's animation speed will vary along this [CurveTexture]. </member> <member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> Animation speed randomness ratio. </member> <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )"> - Each particle's initial color. If the [Particles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to [code]true[/code]. + Each particle's initial color. If the [Particles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code]. </member> - <member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp"> + <member name="color_ramp" type="Texture2D" setter="set_color_ramp" getter="get_color_ramp"> Each particle's color will vary along this [GradientTexture]. </member> <member name="damping" type="float" setter="set_param" getter="get_param" default="0.0"> The rate at which particles lose velocity. </member> - <member name="damping_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="damping_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Damping will vary along this [CurveTexture]. </member> <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -152,16 +152,16 @@ <member name="emission_box_extents" type="Vector3" setter="set_emission_box_extents" getter="get_emission_box_extents"> The box's extents if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_BOX]. </member> - <member name="emission_color_texture" type="Texture" setter="set_emission_color_texture" getter="get_emission_color_texture"> + <member name="emission_color_texture" type="Texture2D" setter="set_emission_color_texture" getter="get_emission_color_texture"> Particle color will be modulated by color determined by sampling this texture at the same point as the [member emission_point_texture]. </member> - <member name="emission_normal_texture" type="Texture" setter="set_emission_normal_texture" getter="get_emission_normal_texture"> + <member name="emission_normal_texture" type="Texture2D" setter="set_emission_normal_texture" getter="get_emission_normal_texture"> Particle velocity and rotation will be set by sampling this texture at the same point as the [member emission_point_texture]. Used only in [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar. </member> <member name="emission_point_count" type="int" setter="set_emission_point_count" getter="get_emission_point_count"> The number of emission points if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]. </member> - <member name="emission_point_texture" type="Texture" setter="set_emission_point_texture" getter="get_emission_point_texture"> + <member name="emission_point_texture" type="Texture2D" setter="set_emission_point_texture" getter="get_emission_point_texture"> Particles will be emitted at positions determined by sampling this texture at a random position. Used with [constant EMISSION_SHAPE_POINTS] and [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar. </member> <member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="ParticlesMaterial.EmissionShape" default="0"> @@ -188,7 +188,7 @@ <member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0"> Initial hue variation applied to each particle. </member> - <member name="hue_variation_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="hue_variation_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's hue will vary along this [CurveTexture]. </member> <member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -206,7 +206,7 @@ <member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Linear acceleration applied to each particle in the direction of motion. </member> - <member name="linear_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="linear_accel_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's linear acceleration will vary along this [CurveTexture]. </member> <member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -216,7 +216,7 @@ Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second. Only available when [member flag_disable_z] is [code]true[/code]. </member> - <member name="orbit_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="orbit_velocity_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's orbital velocity will vary along this [CurveTexture]. </member> <member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> @@ -225,7 +225,7 @@ <member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Radial acceleration applied to each particle. Makes particle accelerate away from origin. </member> - <member name="radial_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="radial_accel_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's radial acceleration will vary along this [CurveTexture]. </member> <member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -234,7 +234,7 @@ <member name="scale" type="float" setter="set_param" getter="get_param" default="1.0"> Initial scale applied to each particle. </member> - <member name="scale_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="scale_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's scale will vary along this [CurveTexture]. </member> <member name="scale_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> @@ -246,7 +246,7 @@ <member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. </member> - <member name="tangential_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="tangential_accel_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's tangential acceleration will vary along this [CurveTexture]. </member> <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> |