diff options
Diffstat (limited to 'doc/classes/ParticlesMaterial.xml')
-rw-r--r-- | doc/classes/ParticlesMaterial.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index 3c364b621a..e8fde21032 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -141,7 +141,7 @@ </member> <member name="collision_use_scale" type="bool" setter="set_collision_use_scale" getter="is_collision_using_scale" default="false"> </member> - <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )"> + <member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)"> Each particle's initial color. If the [GPUParticles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code]. </member> <member name="color_ramp" type="Texture2D" setter="set_color_ramp" getter="get_color_ramp"> @@ -156,7 +156,7 @@ <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> Damping randomness ratio. </member> - <member name="direction" type="Vector3" setter="set_direction" getter="get_direction" default="Vector3( 1, 0, 0 )"> + <member name="direction" type="Vector3" setter="set_direction" getter="get_direction" default="Vector3(1, 0, 0)"> Unit vector specifying the particles' emission direction. </member> <member name="emission_box_extents" type="Vector3" setter="set_emission_box_extents" getter="get_emission_box_extents"> @@ -183,7 +183,7 @@ <member name="flatness" type="float" setter="set_flatness" getter="get_flatness" default="0.0"> Amount of [member spread] along the Y axis. </member> - <member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity" default="Vector3( 0, -9.8, 0 )"> + <member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity" default="Vector3(0, -9.8, 0)"> Gravity applied to every particle. </member> <member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0"> |