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-rw-r--r--doc/classes/ParticlesMaterial.xml155
1 files changed, 80 insertions, 75 deletions
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index 6ae5afeac5..e0618a87c1 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -13,118 +13,118 @@
<methods>
</methods>
<members>
- <member name="angle" type="float" setter="set_param" getter="get_param">
+ <member name="angle" type="float" setter="set_param" getter="get_param" default="0.0">
Initial rotation applied to each particle, in degrees.
- Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [code]BillboardMode.BILLBOARD_PARTICLES[/code].
+ Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES].
</member>
- <member name="angle_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
+ <member name="angle_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
Each particle's rotation will be animated along this [CurveTexture].
</member>
- <member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
- Rotation randomness ratio. Default value: [code]0[/code].
+ <member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
+ Rotation randomness ratio.
</member>
- <member name="angular_velocity" type="float" setter="set_param" getter="get_param">
+ <member name="angular_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
- Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [code]BillboardMode.BILLBOARD_PARTICLES[/code].
+ Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES].
</member>
- <member name="angular_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
+ <member name="angular_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
Each particle's angular velocity will vary along this [CurveTexture].
</member>
- <member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
- Angular velocity randomness ratio. Default value: [code]0[/code].
+ <member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
+ Angular velocity randomness ratio.
</member>
- <member name="anim_offset" type="float" setter="set_param" getter="get_param">
+ <member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0">
Particle animation offset.
</member>
- <member name="anim_offset_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
+ <member name="anim_offset_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
Each particle's animation offset will vary along this [CurveTexture].
</member>
- <member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
- Animation offset randomness ratio. Default value: [code]0[/code].
+ <member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
+ Animation offset randomness ratio.
</member>
- <member name="anim_speed" type="float" setter="set_param" getter="get_param">
+ <member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0">
Particle animation speed.
</member>
- <member name="anim_speed_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
+ <member name="anim_speed_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
Each particle's animation speed will vary along this [CurveTexture].
</member>
- <member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
- Animation speed randomness ratio. Default value: [code]0[/code].
+ <member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
+ Animation speed randomness ratio.
</member>
- <member name="color" type="Color" setter="set_color" getter="get_color">
+ <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
Each particle's initial color. If the [Particles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to [code]true[/code].
</member>
- <member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp">
+ <member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp" default="null">
Each particle's color will vary along this [GradientTexture].
</member>
- <member name="damping" type="float" setter="set_param" getter="get_param">
+ <member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
The rate at which particles lose velocity.
</member>
- <member name="damping_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
+ <member name="damping_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
Damping will vary along this [CurveTexture].
</member>
- <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
- Damping randomness ratio. Default value: [code]0[/code].
+ <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
+ Damping randomness ratio.
</member>
<member name="emission_box_extents" type="Vector3" setter="set_emission_box_extents" getter="get_emission_box_extents">
- The box's extents if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_BOX[/code].
+ The box's extents if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_BOX].
</member>
<member name="emission_color_texture" type="Texture" setter="set_emission_color_texture" getter="get_emission_color_texture">
Particle color will be modulated by color determined by sampling this texture at the same point as the [member emission_point_texture].
</member>
<member name="emission_normal_texture" type="Texture" setter="set_emission_normal_texture" getter="get_emission_normal_texture">
- Particle velocity and rotation will be set by sampling this texture at the same point as the [member emission_point_texture]. Used only in [code]EMISSION_SHAPE_DIRECTED[/code]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
+ Particle velocity and rotation will be set by sampling this texture at the same point as the [member emission_point_texture]. Used only in [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
</member>
<member name="emission_point_count" type="int" setter="set_emission_point_count" getter="get_emission_point_count">
- The number of emission points if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_POINTS[/code] or [code]EMISSION_SHAPE_DIRECTED_POINTS[/code].
+ The number of emission points if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS].
</member>
<member name="emission_point_texture" type="Texture" setter="set_emission_point_texture" getter="get_emission_point_texture">
- Particles will be emitted at positions determined by sampling this texture at a random position. Used with [code]EMISSION_SHAPE_POINTS[/code] and [code]EMISSION_SHAPE_DIRECTED_POINTS[/code]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
+ Particles will be emitted at positions determined by sampling this texture at a random position. Used with [constant EMISSION_SHAPE_POINTS] and [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
</member>
- <member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="ParticlesMaterial.EmissionShape">
- Particles will be emitted inside this region. Use [code]EMISSION_SHAPE_*[/code] constants for values. Default value: [code]EMISSION_SHAPE_POINT[/code].
+ <member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="ParticlesMaterial.EmissionShape" default="0">
+ Particles will be emitted inside this region. Use [code]EMISSION_SHAPE_*[/code] constants for values.
</member>
<member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius">
- The sphere's radius if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_SPHERE[/code].
+ The sphere's radius if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_SPHERE].
</member>
- <member name="flag_align_y" type="bool" setter="set_flag" getter="get_flag">
- Align y-axis of particle with the direction of its velocity.
+ <member name="flag_align_y" type="bool" setter="set_flag" getter="get_flag" default="false">
+ Align Y axis of particle with the direction of its velocity.
</member>
- <member name="flag_disable_z" type="bool" setter="set_flag" getter="get_flag">
- If [code]true[/code], particles will not move on the z axis. Default value: [code]true[/code] for [Particles2D], [code]false[/code] for [Particles].
+ <member name="flag_disable_z" type="bool" setter="set_flag" getter="get_flag" default="false">
+ If [code]true[/code], particles will not move on the z axis.
</member>
- <member name="flag_rotate_y" type="bool" setter="set_flag" getter="get_flag">
- If [code]true[/code], particles rotate around y-axis by [member angle].
+ <member name="flag_rotate_y" type="bool" setter="set_flag" getter="get_flag" default="false">
+ If [code]true[/code], particles rotate around Y axis by [member angle].
</member>
- <member name="flatness" type="float" setter="set_flatness" getter="get_flatness">
- Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane. Default [code]0[/code].
+ <member name="flatness" type="float" setter="set_flatness" getter="get_flatness" default="0.0">
+ Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane.
</member>
- <member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity">
- Gravity applied to every particle. Default value: [code](0, 98, 0)[/code].
+ <member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity" default="Vector3( 0, -9.8, 0 )">
+ Gravity applied to every particle.
</member>
- <member name="hue_variation" type="float" setter="set_param" getter="get_param">
+ <member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0">
Initial hue variation applied to each particle.
</member>
- <member name="hue_variation_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
+ <member name="hue_variation_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
Each particle's hue will vary along this [CurveTexture].
</member>
- <member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
- Hue variation randomness ratio. Default value: [code]0[/code].
+ <member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
+ Hue variation randomness ratio.
</member>
- <member name="initial_velocity" type="float" setter="set_param" getter="get_param">
- Initial velocity magnitude for each particle. Direction comes from [member spread].
+ <member name="initial_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
+ Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation.
</member>
- <member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
- Initial velocity randomness ratio. Default value: [code]0[/code].
+ <member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
+ Initial velocity randomness ratio.
</member>
- <member name="linear_accel" type="float" setter="set_param" getter="get_param">
- Linear acceleration applied to each particle. Acceleration increases velocity magnitude each frame without affecting direction.
+ <member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0">
+ Linear acceleration applied to each particle in the direction of motion.
</member>
- <member name="linear_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
+ <member name="linear_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
Each particle's linear acceleration will vary along this [CurveTexture].
</member>
- <member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
- Linear acceleration randomness ratio. Default value: [code]0[/code].
+ <member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
+ Linear acceleration randomness ratio.
</member>
<member name="orbit_velocity" type="float" setter="set_param" getter="get_param">
Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
@@ -134,45 +134,45 @@
Each particle's orbital velocity will vary along this [CurveTexture].
</member>
<member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
- Orbital velocity randomness ratio. Default value: [code]0[/code].
+ Orbital velocity randomness ratio.
</member>
- <member name="radial_accel" type="float" setter="set_param" getter="get_param">
+ <member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0">
Radial acceleration applied to each particle. Makes particle accelerate away from origin.
</member>
- <member name="radial_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
+ <member name="radial_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
Each particle's radial acceleration will vary along this [CurveTexture].
</member>
- <member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
- Radial acceleration randomness ratio. Default value: [code]0[/code].
+ <member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
+ Radial acceleration randomness ratio.
</member>
- <member name="scale" type="float" setter="set_param" getter="get_param">
+ <member name="scale" type="float" setter="set_param" getter="get_param" default="1.0">
Initial scale applied to each particle.
</member>
- <member name="scale_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
+ <member name="scale_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
Each particle's scale will vary along this [CurveTexture].
</member>
- <member name="scale_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
- Scale randomness ratio. Default value: [code]0[/code].
+ <member name="scale_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
+ Scale randomness ratio.
</member>
- <member name="spread" type="float" setter="set_spread" getter="get_spread">
- Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code]. Applied to X/Z plane and Y/Z planes.
+ <member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0">
+ Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Applied to X/Z plane and Y/Z planes.
</member>
- <member name="tangential_accel" type="float" setter="set_param" getter="get_param">
+ <member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0">
Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
</member>
- <member name="tangential_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
+ <member name="tangential_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
Each particle's tangential acceleration will vary along this [CurveTexture].
</member>
- <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
- Tangential acceleration randomness ratio. Default value: [code]0[/code].
+ <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
+ Tangential acceleration randomness ratio.
</member>
- <member name="trail_color_modifier" type="GradientTexture" setter="set_trail_color_modifier" getter="get_trail_color_modifier">
+ <member name="trail_color_modifier" type="GradientTexture" setter="set_trail_color_modifier" getter="get_trail_color_modifier" default="null">
Trail particles' color will vary along this [GradientTexture].
</member>
- <member name="trail_divisor" type="int" setter="set_trail_divisor" getter="get_trail_divisor">
+ <member name="trail_divisor" type="int" setter="set_trail_divisor" getter="get_trail_divisor" default="1">
Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] particles. The remaining particles will be used as trail(s).
</member>
- <member name="trail_size_modifier" type="CurveTexture" setter="set_trail_size_modifier" getter="get_trail_size_modifier">
+ <member name="trail_size_modifier" type="CurveTexture" setter="set_trail_size_modifier" getter="get_trail_size_modifier" default="null">
Trail particles' size will vary along this [CurveTexture].
</member>
</members>
@@ -184,7 +184,7 @@
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties.
</constant>
<constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter">
- Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital_velocity properties.
+ Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital velocity properties.
</constant>
<constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter">
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties.
@@ -205,7 +205,7 @@
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties.
</constant>
<constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter">
- Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue_variation properties.
+ Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue variation properties.
</constant>
<constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter">
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties.
@@ -214,14 +214,19 @@
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation offset properties.
</constant>
<constant name="PARAM_MAX" value="12" enum="Parameter">
+ Represents the size of the [enum Parameter] enum.
</constant>
<constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags">
Use with [method set_flag] to set [member flag_align_y].
</constant>
<constant name="FLAG_ROTATE_Y" value="1" enum="Flags">
- Use with [method set_flag] to set [member flag_rotate_y]
+ Use with [method set_flag] to set [member flag_rotate_y].
+ </constant>
+ <constant name="FLAG_DISABLE_Z" value="2" enum="Flags">
+ Use with [method set_flag] to set [member flag_disable_z].
</constant>
<constant name="FLAG_MAX" value="3" enum="Flags">
+ Represents the size of the [enum Flags] enum.
</constant>
<constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape">
All particles will be emitted from a single point.