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-rw-r--r--doc/classes/ParticlesMaterial.xml142
1 files changed, 103 insertions, 39 deletions
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index 885bedbc04..55f4c4dcdd 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -13,60 +13,60 @@
<methods>
<method name="get_param_max" qualifiers="const">
<return type="float" />
- <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" />
+ <param index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" />
<description>
Returns the maximum value range for the given parameter.
</description>
</method>
<method name="get_param_min" qualifiers="const">
<return type="float" />
- <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" />
+ <param index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" />
<description>
Returns the minimum value range for the given parameter.
</description>
</method>
<method name="get_param_texture" qualifiers="const">
<return type="Texture2D" />
- <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" />
+ <param index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" />
<description>
Returns the [Texture2D] used by the specified parameter.
</description>
</method>
<method name="get_particle_flag" qualifiers="const">
<return type="bool" />
- <argument index="0" name="particle_flag" type="int" enum="ParticlesMaterial.ParticleFlags" />
+ <param index="0" name="particle_flag" type="int" enum="ParticlesMaterial.ParticleFlags" />
<description>
Returns [code]true[/code] if the specified particle flag is enabled. See [enum ParticleFlags] for options.
</description>
</method>
<method name="set_param_max">
<return type="void" />
- <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" />
- <argument index="1" name="value" type="float" />
+ <param index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" />
+ <param index="1" name="value" type="float" />
<description>
Sets the maximum value range for the given parameter.
</description>
</method>
<method name="set_param_min">
<return type="void" />
- <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" />
- <argument index="1" name="value" type="float" />
+ <param index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" />
+ <param index="1" name="value" type="float" />
<description>
Sets the minimum value range for the given parameter.
</description>
</method>
<method name="set_param_texture">
<return type="void" />
- <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" />
- <argument index="1" name="texture" type="Texture2D" />
+ <param index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" />
+ <param index="1" name="texture" type="Texture2D" />
<description>
Sets the [Texture2D] for the specified [enum Parameter].
</description>
</method>
<method name="set_particle_flag">
<return type="void" />
- <argument index="0" name="particle_flag" type="int" enum="ParticlesMaterial.ParticleFlags" />
- <argument index="1" name="enable" type="bool" />
+ <param index="0" name="particle_flag" type="int" enum="ParticlesMaterial.ParticleFlags" />
+ <param index="1" name="enable" type="bool" />
<description>
If [code]true[/code], enables the specified particle flag. See [enum ParticleFlags] for options.
</description>
@@ -77,28 +77,30 @@
Each particle's rotation will be animated along this [CurveTexture].
</member>
<member name="angle_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
- Maximum angle.
+ Maximum initial rotation applied to each particle, in degrees.
+ Only applied when [member particle_flag_disable_z] or [member particle_flag_rotate_y] are [code]true[/code] or the [BaseMaterial3D] being used to draw the particle is using [constant BaseMaterial3D.BILLBOARD_PARTICLES].
</member>
<member name="angle_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
- Minimum angle.
+ Minimum equivalent of [member angle_max].
</member>
<member name="angular_velocity_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
Each particle's angular velocity (rotation speed) will vary along this [CurveTexture] over its lifetime.
</member>
<member name="angular_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
Maximum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second.
+ Only applied when [member particle_flag_disable_z] or [member particle_flag_rotate_y] are [code]true[/code] or the [BaseMaterial3D] being used to draw the particle is using [constant BaseMaterial3D.BILLBOARD_PARTICLES].
</member>
<member name="angular_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
- Minimum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second.
+ Minimum equivalent of [member angular_velocity_max].
</member>
<member name="anim_offset_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
Each particle's animation offset will vary along this [CurveTexture].
</member>
<member name="anim_offset_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
- Maximum animation offset.
+ Maximum animation offset that corresponds to frame index in the texture. [code]0[/code] is the first frame, [code]1[/code] is the last one. See [member CanvasItemMaterial.particles_animation].
</member>
<member name="anim_offset_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
- Minimum animation offset.
+ Minimum equivalent of [member anim_offset_max].
</member>
<member name="anim_speed_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
Each particle's animation speed will vary along this [CurveTexture].
@@ -108,19 +110,20 @@
With animation speed greater than [code]1[/code], remember to enable [member CanvasItemMaterial.particles_anim_loop] property if you want the animation to repeat.
</member>
<member name="anim_speed_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
- Minimum particle animation speed.
+ Minimum equivalent of [member anim_speed_max].
</member>
<member name="attractor_interaction_enabled" type="bool" setter="set_attractor_interaction_enabled" getter="is_attractor_interaction_enabled" default="true">
True if the interaction with particle attractors is enabled.
</member>
- <member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce" default="0.0">
- Collision bounciness.
+ <member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce">
+ The particles' bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). Only effective if [member collision_mode] is [constant COLLISION_RIGID].
</member>
- <member name="collision_enabled" type="bool" setter="set_collision_enabled" getter="is_collision_enabled" default="false">
- True if collisions are enabled for this particle system.
+ <member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction">
+ The particles' friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). Only effective if [member collision_mode] is [constant COLLISION_RIGID].
</member>
- <member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction" default="0.0">
- Collision friction.
+ <member name="collision_mode" type="int" setter="set_collision_mode" getter="get_collision_mode" enum="ParticlesMaterial.CollisionMode" default="0">
+ The particles' collision mode.
+ [b]Note:[/b] Particles can only collide with [GPUParticlesCollision3D] nodes, not [PhysicsBody3D] nodes. To make particles collide with various objects, you can add [GPUParticlesCollision3D] nodes as children of [PhysicsBody3D] nodes.
</member>
<member name="collision_use_scale" type="bool" setter="set_collision_use_scale" getter="is_collision_using_scale" default="false">
Should collision take scale into account.
@@ -138,8 +141,10 @@
Damping will vary along this [CurveTexture].
</member>
<member name="damping_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
+ The maximum rate at which particles lose velocity. For example value of [code]100[/code] means that the particle will go from [code]100[/code] velocity to [code]0[/code] in [code]1[/code] second.
</member>
<member name="damping_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
+ Minimum equivalent of [member damping_max].
</member>
<member name="direction" type="Vector3" setter="set_direction" getter="get_direction" default="Vector3(1, 0, 0)">
Unit vector specifying the particles' emission direction.
@@ -187,16 +192,16 @@
Each particle's hue will vary along this [CurveTexture].
</member>
<member name="hue_variation_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
- Maximum hue variation.
+ Maximum initial hue variation applied to each particle. It will shift the particle color's hue.
</member>
<member name="hue_variation_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
- Minimum hue variation.
+ Minimum equivalent of [member hue_variation_max].
</member>
<member name="initial_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
- Maximum initial velocity.
+ Maximum initial velocity magnitude for each particle. Direction comes from [member direction] and [member spread].
</member>
<member name="initial_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
- Minimum initial velocity.
+ Minimum equivalent of [member initial_velocity_max].
</member>
<member name="lifetime_randomness" type="float" setter="set_lifetime_randomness" getter="get_lifetime_randomness" default="0.0">
Particle lifetime randomness ratio. The lifetime will be multiplied by a value interpolated between [code]1.0[/code] and a random number less than one. For example a random ratio of [code]0.4[/code] would scale the original lifetime between [code]0.4-1.0[/code] of its original value.
@@ -205,19 +210,20 @@
Each particle's linear acceleration will vary along this [CurveTexture].
</member>
<member name="linear_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
- Maximum linear acceleration.
+ Maximum linear acceleration applied to each particle in the direction of motion.
</member>
<member name="linear_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
- Minimum linear acceleration.
+ Minimum equivalent of [member linear_accel_min].
</member>
<member name="orbit_velocity_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
Each particle's orbital velocity will vary along this [CurveTexture].
</member>
<member name="orbit_velocity_max" type="float" setter="set_param_max" getter="get_param_max">
- Maximum orbit velocity.
+ Maximum orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
+ Only available when [member particle_flag_disable_z] is [code]true[/code].
</member>
<member name="orbit_velocity_min" type="float" setter="set_param_min" getter="get_param_min">
- Minimum orbit velocity.
+ Minimum equivalent of [member orbit_velocity_max].
</member>
<member name="particle_flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
Align Y axis of particle with the direction of its velocity.
@@ -232,19 +238,19 @@
Each particle's radial acceleration will vary along this [CurveTexture].
</member>
<member name="radial_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
- Maximum radial acceleration.
+ Maximum radial acceleration applied to each particle. Makes particle accelerate away from the origin or towards it if negative.
</member>
<member name="radial_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
- Minimum radial acceleration.
+ Minimum equivalent of [member radial_accel_max].
</member>
<member name="scale_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
Each particle's scale will vary along this [CurveTexture]. If a [CurveXYZTexture] is supplied instead, the scale will be separated per-axis.
</member>
<member name="scale_max" type="float" setter="set_param_max" getter="get_param_max" default="1.0">
- Maximum scale.
+ Maximum initial scale applied to each particle.
</member>
<member name="scale_min" type="float" setter="set_param_min" getter="get_param_min" default="1.0">
- Minimum scale.
+ Minimum equivalent of [member scale_max].
</member>
<member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0">
Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees.
@@ -261,10 +267,46 @@
Each particle's tangential acceleration will vary along this [CurveTexture].
</member>
<member name="tangential_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
- Maximum tangential acceleration.
+ Maximum tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
</member>
<member name="tangential_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
- Minimum tangential acceleration.
+ Minimum equivalent of [member tangential_accel_max].
+ </member>
+ <member name="turbulence_enabled" type="bool" setter="set_turbulence_enabled" getter="get_turbulence_enabled" default="false">
+ Enables and disables Turbulence for the particle system.
+ </member>
+ <member name="turbulence_influence_max" type="float" setter="set_param_max" getter="get_param_max" default="0.1">
+ Minimum turbulence influence on each particle.
+ The actual amount of turbulence influence on each particle is calculated as a random value between [member turbulence_influence_min] and [member turbulence_influence_max] and multiplied by the amount of turbulence influence from [member turbulence_influence_over_life].
+ </member>
+ <member name="turbulence_influence_min" type="float" setter="set_param_min" getter="get_param_min" default="0.1">
+ Maximum turbulence influence on each particle.
+ The actual amount of turbulence influence on each particle is calculated as a random value between [member turbulence_influence_min] and [member turbulence_influence_max] and multiplied by the amount of turbulence influence from [member turbulence_influence_over_life].
+ </member>
+ <member name="turbulence_influence_over_life" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
+ Each particle's amount of turbulence will be influenced along this [CurveTexture] over its life time.
+ </member>
+ <member name="turbulence_initial_displacement_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
+ Maximum displacement of each particles spawn position by the turbulence.
+ The actual amount of displacement will be a factor of the underlying turbulence multiplied by a random value between [member turbulence_initial_displacement_min] and [member turbulence_initial_displacement_max].
+ </member>
+ <member name="turbulence_initial_displacement_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
+ Minimum displacement of each particles spawn position by the turbulence.
+ The actual amount of displacement will be a factor of the underlying turbulence multiplied by a random value between [member turbulence_initial_displacement_min] and [member turbulence_initial_displacement_max].
+ </member>
+ <member name="turbulence_noise_scale" type="float" setter="set_turbulence_noise_scale" getter="get_turbulence_noise_scale" default="9.0">
+ This value controls the overall scale/frequency of the turbulence noise pattern.
+ A small scale will result in smaller features with more detail while a high scale will result in smoother noise with larger features.
+ </member>
+ <member name="turbulence_noise_speed" type="Vector3" setter="set_turbulence_noise_speed" getter="get_turbulence_noise_speed" default="Vector3(0.5, 0.5, 0.5)">
+ The movement speed of the turbulence pattern. This changes how quickly the noise changes over time.
+ A value of [code]Vector3(0.0, 0.0, 0.0)[/code] will freeze the turbulence pattern in place.
+ </member>
+ <member name="turbulence_noise_speed_random" type="float" setter="set_turbulence_noise_speed_random" getter="get_turbulence_noise_speed_random" default="0.0">
+ Use to influence the noise speed in a random pattern. This helps to break up visible movement patterns.
+ </member>
+ <member name="turbulence_noise_strength" type="float" setter="set_turbulence_noise_strength" getter="get_turbulence_noise_strength" default="1.0">
+ The turbulence noise strength. Increasing this will result in a stronger, more contrasting, noise pattern.
</member>
</members>
<constants>
@@ -304,7 +346,7 @@
<constant name="PARAM_ANIM_OFFSET" value="11" enum="Parameter">
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set animation offset properties.
</constant>
- <constant name="PARAM_MAX" value="12" enum="Parameter">
+ <constant name="PARAM_MAX" value="15" enum="Parameter">
Represents the size of the [enum Parameter] enum.
</constant>
<constant name="PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="ParticleFlags">
@@ -343,6 +385,15 @@
<constant name="EMISSION_SHAPE_MAX" value="7" enum="EmissionShape">
Represents the size of the [enum EmissionShape] enum.
</constant>
+ <constant name="PARAM_TURB_VEL_INFLUENCE" value="13" enum="Parameter">
+ Use with [method set_param_min] and [method set_param_max] to set the turbulence minimum und maximum influence on each particles velocity.
+ </constant>
+ <constant name="PARAM_TURB_INIT_DISPLACEMENT" value="14" enum="Parameter">
+ Use with [method set_param_min] and [method set_param_max] to set the turbulence minimum and maximum displacement of the particles spawn position.
+ </constant>
+ <constant name="PARAM_TURB_INFLUENCE_OVER_LIFE" value="12" enum="Parameter">
+ Use with [method set_param_texture] to set the turbulence influence over the particles life time.
+ </constant>
<constant name="SUB_EMITTER_DISABLED" value="0" enum="SubEmitterMode">
</constant>
<constant name="SUB_EMITTER_CONSTANT" value="1" enum="SubEmitterMode">
@@ -352,6 +403,19 @@
<constant name="SUB_EMITTER_AT_COLLISION" value="3" enum="SubEmitterMode">
</constant>
<constant name="SUB_EMITTER_MAX" value="4" enum="SubEmitterMode">
+ Represents the size of the [enum SubEmitterMode] enum.
+ </constant>
+ <constant name="COLLISION_DISABLED" value="0" enum="CollisionMode">
+ No collision for particles. Particles will go through [GPUParticlesCollision3D] nodes.
+ </constant>
+ <constant name="COLLISION_RIGID" value="1" enum="CollisionMode">
+ [RigidDynamicBody3D]-style collision for particles using [GPUParticlesCollision3D] nodes.
+ </constant>
+ <constant name="COLLISION_HIDE_ON_CONTACT" value="2" enum="CollisionMode">
+ Hide particles instantly when colliding with a [GPUParticlesCollision3D] node. This can be combined with a subemitter that uses the [constant COLLISION_RIGID] collision mode to "replace" the parent particle with the subemitter on impact.
+ </constant>
+ <constant name="COLLISION_MAX" value="3" enum="CollisionMode">
+ Represents the size of the [enum CollisionMode] enum.
</constant>
</constants>
</class>