diff options
Diffstat (limited to 'doc/classes/ParticlesMaterial.xml')
-rw-r--r-- | doc/classes/ParticlesMaterial.xml | 142 |
1 files changed, 103 insertions, 39 deletions
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index 885bedbc04..55f4c4dcdd 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -13,60 +13,60 @@ <methods> <method name="get_param_max" qualifiers="const"> <return type="float" /> - <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" /> + <param index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" /> <description> Returns the maximum value range for the given parameter. </description> </method> <method name="get_param_min" qualifiers="const"> <return type="float" /> - <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" /> + <param index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" /> <description> Returns the minimum value range for the given parameter. </description> </method> <method name="get_param_texture" qualifiers="const"> <return type="Texture2D" /> - <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" /> + <param index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" /> <description> Returns the [Texture2D] used by the specified parameter. </description> </method> <method name="get_particle_flag" qualifiers="const"> <return type="bool" /> - <argument index="0" name="particle_flag" type="int" enum="ParticlesMaterial.ParticleFlags" /> + <param index="0" name="particle_flag" type="int" enum="ParticlesMaterial.ParticleFlags" /> <description> Returns [code]true[/code] if the specified particle flag is enabled. See [enum ParticleFlags] for options. </description> </method> <method name="set_param_max"> <return type="void" /> - <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" /> - <argument index="1" name="value" type="float" /> + <param index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" /> + <param index="1" name="value" type="float" /> <description> Sets the maximum value range for the given parameter. </description> </method> <method name="set_param_min"> <return type="void" /> - <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" /> - <argument index="1" name="value" type="float" /> + <param index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" /> + <param index="1" name="value" type="float" /> <description> Sets the minimum value range for the given parameter. </description> </method> <method name="set_param_texture"> <return type="void" /> - <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" /> - <argument index="1" name="texture" type="Texture2D" /> + <param index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" /> + <param index="1" name="texture" type="Texture2D" /> <description> Sets the [Texture2D] for the specified [enum Parameter]. </description> </method> <method name="set_particle_flag"> <return type="void" /> - <argument index="0" name="particle_flag" type="int" enum="ParticlesMaterial.ParticleFlags" /> - <argument index="1" name="enable" type="bool" /> + <param index="0" name="particle_flag" type="int" enum="ParticlesMaterial.ParticleFlags" /> + <param index="1" name="enable" type="bool" /> <description> If [code]true[/code], enables the specified particle flag. See [enum ParticleFlags] for options. </description> @@ -77,28 +77,30 @@ Each particle's rotation will be animated along this [CurveTexture]. </member> <member name="angle_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> - Maximum angle. + Maximum initial rotation applied to each particle, in degrees. + Only applied when [member particle_flag_disable_z] or [member particle_flag_rotate_y] are [code]true[/code] or the [BaseMaterial3D] being used to draw the particle is using [constant BaseMaterial3D.BILLBOARD_PARTICLES]. </member> <member name="angle_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> - Minimum angle. + Minimum equivalent of [member angle_max]. </member> <member name="angular_velocity_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's angular velocity (rotation speed) will vary along this [CurveTexture] over its lifetime. </member> <member name="angular_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> Maximum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second. + Only applied when [member particle_flag_disable_z] or [member particle_flag_rotate_y] are [code]true[/code] or the [BaseMaterial3D] being used to draw the particle is using [constant BaseMaterial3D.BILLBOARD_PARTICLES]. </member> <member name="angular_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> - Minimum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second. + Minimum equivalent of [member angular_velocity_max]. </member> <member name="anim_offset_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's animation offset will vary along this [CurveTexture]. </member> <member name="anim_offset_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> - Maximum animation offset. + Maximum animation offset that corresponds to frame index in the texture. [code]0[/code] is the first frame, [code]1[/code] is the last one. See [member CanvasItemMaterial.particles_animation]. </member> <member name="anim_offset_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> - Minimum animation offset. + Minimum equivalent of [member anim_offset_max]. </member> <member name="anim_speed_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's animation speed will vary along this [CurveTexture]. @@ -108,19 +110,20 @@ With animation speed greater than [code]1[/code], remember to enable [member CanvasItemMaterial.particles_anim_loop] property if you want the animation to repeat. </member> <member name="anim_speed_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> - Minimum particle animation speed. + Minimum equivalent of [member anim_speed_max]. </member> <member name="attractor_interaction_enabled" type="bool" setter="set_attractor_interaction_enabled" getter="is_attractor_interaction_enabled" default="true"> True if the interaction with particle attractors is enabled. </member> - <member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce" default="0.0"> - Collision bounciness. + <member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce"> + The particles' bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). Only effective if [member collision_mode] is [constant COLLISION_RIGID]. </member> - <member name="collision_enabled" type="bool" setter="set_collision_enabled" getter="is_collision_enabled" default="false"> - True if collisions are enabled for this particle system. + <member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction"> + The particles' friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). Only effective if [member collision_mode] is [constant COLLISION_RIGID]. </member> - <member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction" default="0.0"> - Collision friction. + <member name="collision_mode" type="int" setter="set_collision_mode" getter="get_collision_mode" enum="ParticlesMaterial.CollisionMode" default="0"> + The particles' collision mode. + [b]Note:[/b] Particles can only collide with [GPUParticlesCollision3D] nodes, not [PhysicsBody3D] nodes. To make particles collide with various objects, you can add [GPUParticlesCollision3D] nodes as children of [PhysicsBody3D] nodes. </member> <member name="collision_use_scale" type="bool" setter="set_collision_use_scale" getter="is_collision_using_scale" default="false"> Should collision take scale into account. @@ -138,8 +141,10 @@ Damping will vary along this [CurveTexture]. </member> <member name="damping_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> + The maximum rate at which particles lose velocity. For example value of [code]100[/code] means that the particle will go from [code]100[/code] velocity to [code]0[/code] in [code]1[/code] second. </member> <member name="damping_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> + Minimum equivalent of [member damping_max]. </member> <member name="direction" type="Vector3" setter="set_direction" getter="get_direction" default="Vector3(1, 0, 0)"> Unit vector specifying the particles' emission direction. @@ -187,16 +192,16 @@ Each particle's hue will vary along this [CurveTexture]. </member> <member name="hue_variation_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> - Maximum hue variation. + Maximum initial hue variation applied to each particle. It will shift the particle color's hue. </member> <member name="hue_variation_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> - Minimum hue variation. + Minimum equivalent of [member hue_variation_max]. </member> <member name="initial_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> - Maximum initial velocity. + Maximum initial velocity magnitude for each particle. Direction comes from [member direction] and [member spread]. </member> <member name="initial_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> - Minimum initial velocity. + Minimum equivalent of [member initial_velocity_max]. </member> <member name="lifetime_randomness" type="float" setter="set_lifetime_randomness" getter="get_lifetime_randomness" default="0.0"> Particle lifetime randomness ratio. The lifetime will be multiplied by a value interpolated between [code]1.0[/code] and a random number less than one. For example a random ratio of [code]0.4[/code] would scale the original lifetime between [code]0.4-1.0[/code] of its original value. @@ -205,19 +210,20 @@ Each particle's linear acceleration will vary along this [CurveTexture]. </member> <member name="linear_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> - Maximum linear acceleration. + Maximum linear acceleration applied to each particle in the direction of motion. </member> <member name="linear_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> - Minimum linear acceleration. + Minimum equivalent of [member linear_accel_min]. </member> <member name="orbit_velocity_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's orbital velocity will vary along this [CurveTexture]. </member> <member name="orbit_velocity_max" type="float" setter="set_param_max" getter="get_param_max"> - Maximum orbit velocity. + Maximum orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second. + Only available when [member particle_flag_disable_z] is [code]true[/code]. </member> <member name="orbit_velocity_min" type="float" setter="set_param_min" getter="get_param_min"> - Minimum orbit velocity. + Minimum equivalent of [member orbit_velocity_max]. </member> <member name="particle_flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false"> Align Y axis of particle with the direction of its velocity. @@ -232,19 +238,19 @@ Each particle's radial acceleration will vary along this [CurveTexture]. </member> <member name="radial_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> - Maximum radial acceleration. + Maximum radial acceleration applied to each particle. Makes particle accelerate away from the origin or towards it if negative. </member> <member name="radial_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> - Minimum radial acceleration. + Minimum equivalent of [member radial_accel_max]. </member> <member name="scale_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's scale will vary along this [CurveTexture]. If a [CurveXYZTexture] is supplied instead, the scale will be separated per-axis. </member> <member name="scale_max" type="float" setter="set_param_max" getter="get_param_max" default="1.0"> - Maximum scale. + Maximum initial scale applied to each particle. </member> <member name="scale_min" type="float" setter="set_param_min" getter="get_param_min" default="1.0"> - Minimum scale. + Minimum equivalent of [member scale_max]. </member> <member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0"> Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. @@ -261,10 +267,46 @@ Each particle's tangential acceleration will vary along this [CurveTexture]. </member> <member name="tangential_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> - Maximum tangential acceleration. + Maximum tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. </member> <member name="tangential_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> - Minimum tangential acceleration. + Minimum equivalent of [member tangential_accel_max]. + </member> + <member name="turbulence_enabled" type="bool" setter="set_turbulence_enabled" getter="get_turbulence_enabled" default="false"> + Enables and disables Turbulence for the particle system. + </member> + <member name="turbulence_influence_max" type="float" setter="set_param_max" getter="get_param_max" default="0.1"> + Minimum turbulence influence on each particle. + The actual amount of turbulence influence on each particle is calculated as a random value between [member turbulence_influence_min] and [member turbulence_influence_max] and multiplied by the amount of turbulence influence from [member turbulence_influence_over_life]. + </member> + <member name="turbulence_influence_min" type="float" setter="set_param_min" getter="get_param_min" default="0.1"> + Maximum turbulence influence on each particle. + The actual amount of turbulence influence on each particle is calculated as a random value between [member turbulence_influence_min] and [member turbulence_influence_max] and multiplied by the amount of turbulence influence from [member turbulence_influence_over_life]. + </member> + <member name="turbulence_influence_over_life" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> + Each particle's amount of turbulence will be influenced along this [CurveTexture] over its life time. + </member> + <member name="turbulence_initial_displacement_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> + Maximum displacement of each particles spawn position by the turbulence. + The actual amount of displacement will be a factor of the underlying turbulence multiplied by a random value between [member turbulence_initial_displacement_min] and [member turbulence_initial_displacement_max]. + </member> + <member name="turbulence_initial_displacement_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> + Minimum displacement of each particles spawn position by the turbulence. + The actual amount of displacement will be a factor of the underlying turbulence multiplied by a random value between [member turbulence_initial_displacement_min] and [member turbulence_initial_displacement_max]. + </member> + <member name="turbulence_noise_scale" type="float" setter="set_turbulence_noise_scale" getter="get_turbulence_noise_scale" default="9.0"> + This value controls the overall scale/frequency of the turbulence noise pattern. + A small scale will result in smaller features with more detail while a high scale will result in smoother noise with larger features. + </member> + <member name="turbulence_noise_speed" type="Vector3" setter="set_turbulence_noise_speed" getter="get_turbulence_noise_speed" default="Vector3(0.5, 0.5, 0.5)"> + The movement speed of the turbulence pattern. This changes how quickly the noise changes over time. + A value of [code]Vector3(0.0, 0.0, 0.0)[/code] will freeze the turbulence pattern in place. + </member> + <member name="turbulence_noise_speed_random" type="float" setter="set_turbulence_noise_speed_random" getter="get_turbulence_noise_speed_random" default="0.0"> + Use to influence the noise speed in a random pattern. This helps to break up visible movement patterns. + </member> + <member name="turbulence_noise_strength" type="float" setter="set_turbulence_noise_strength" getter="get_turbulence_noise_strength" default="1.0"> + The turbulence noise strength. Increasing this will result in a stronger, more contrasting, noise pattern. </member> </members> <constants> @@ -304,7 +346,7 @@ <constant name="PARAM_ANIM_OFFSET" value="11" enum="Parameter"> Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set animation offset properties. </constant> - <constant name="PARAM_MAX" value="12" enum="Parameter"> + <constant name="PARAM_MAX" value="15" enum="Parameter"> Represents the size of the [enum Parameter] enum. </constant> <constant name="PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="ParticleFlags"> @@ -343,6 +385,15 @@ <constant name="EMISSION_SHAPE_MAX" value="7" enum="EmissionShape"> Represents the size of the [enum EmissionShape] enum. </constant> + <constant name="PARAM_TURB_VEL_INFLUENCE" value="13" enum="Parameter"> + Use with [method set_param_min] and [method set_param_max] to set the turbulence minimum und maximum influence on each particles velocity. + </constant> + <constant name="PARAM_TURB_INIT_DISPLACEMENT" value="14" enum="Parameter"> + Use with [method set_param_min] and [method set_param_max] to set the turbulence minimum and maximum displacement of the particles spawn position. + </constant> + <constant name="PARAM_TURB_INFLUENCE_OVER_LIFE" value="12" enum="Parameter"> + Use with [method set_param_texture] to set the turbulence influence over the particles life time. + </constant> <constant name="SUB_EMITTER_DISABLED" value="0" enum="SubEmitterMode"> </constant> <constant name="SUB_EMITTER_CONSTANT" value="1" enum="SubEmitterMode"> @@ -352,6 +403,19 @@ <constant name="SUB_EMITTER_AT_COLLISION" value="3" enum="SubEmitterMode"> </constant> <constant name="SUB_EMITTER_MAX" value="4" enum="SubEmitterMode"> + Represents the size of the [enum SubEmitterMode] enum. + </constant> + <constant name="COLLISION_DISABLED" value="0" enum="CollisionMode"> + No collision for particles. Particles will go through [GPUParticlesCollision3D] nodes. + </constant> + <constant name="COLLISION_RIGID" value="1" enum="CollisionMode"> + [RigidDynamicBody3D]-style collision for particles using [GPUParticlesCollision3D] nodes. + </constant> + <constant name="COLLISION_HIDE_ON_CONTACT" value="2" enum="CollisionMode"> + Hide particles instantly when colliding with a [GPUParticlesCollision3D] node. This can be combined with a subemitter that uses the [constant COLLISION_RIGID] collision mode to "replace" the parent particle with the subemitter on impact. + </constant> + <constant name="COLLISION_MAX" value="3" enum="CollisionMode"> + Represents the size of the [enum CollisionMode] enum. </constant> </constants> </class> |