diff options
Diffstat (limited to 'doc/classes/Particles2D.xml')
-rw-r--r-- | doc/classes/Particles2D.xml | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml index de4877b639..52b0c846ca 100644 --- a/doc/classes/Particles2D.xml +++ b/doc/classes/Particles2D.xml @@ -27,52 +27,52 @@ </method> </methods> <members> - <member name="amount" type="int" setter="set_amount" getter="get_amount"> + <member name="amount" type="int" setter="set_amount" getter="get_amount" default="8"> Number of particles emitted in one emission cycle. </member> - <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles2D.DrawOrder"> - Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [code]DRAW_ORDER_INDEX[/code]. + <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles2D.DrawOrder" default="0"> + Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. </member> - <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting"> - If [code]true[/code], particles are being emitted. Default value: [code]true[/code]. + <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true"> + If [code]true[/code], particles are being emitted. </member> - <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio"> - How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. Default value: [code]0[/code]. + <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0"> + How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. </member> - <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps"> - The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself. + <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0"> + The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. </member> - <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta"> - If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code] + <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true"> + If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. </member> - <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime"> - Amount of time each particle will exist. Default value: [code]1[/code]. + <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0"> + Amount of time each particle will exist. </member> - <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates"> - If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code]. + <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true"> + If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. </member> - <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> - Normal map to be used for the [code]texture[/code] property. + <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null"> + Normal map to be used for the [member texture] property. </member> - <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot"> - If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code]. + <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false"> + If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. </member> - <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time"> + <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0"> Particle system starts as if it had already run for this many seconds. </member> - <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material"> + <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material" default="null"> [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]. </member> - <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio"> - Emission lifetime randomness ratio. Default value: [code]0[/code]. + <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0"> + Emission lifetime randomness ratio. </member> - <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale"> - Particle system's running speed scaling ratio. Default value: [code]1[/code]. A value of [code]0[/code] can be used to pause the particles. + <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0"> + Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> - Particle texture. If [code]null[/code] particles will be squares. + <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + Particle texture. If [code]null[/code], particles will be squares. </member> - <member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect"> + <member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect" default="Rect2( -100, -100, 200, 200 )"> Editor visibility helper. </member> </members> |