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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="Particles2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ 2D Particle emitter
+ </brief_description>
+ <description>
+ Particles2D is a particle system 2D [Node] that is used to simulate several types of particle effects, such as explosions, rain, snow, fireflies, or other magical-like shinny sparkles. Particles are drawn using impostors, and given their dynamic behavior, the user must provide a visibility bounding box (although helpers to create one automatically exist).
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="capture_rect" qualifiers="const">
+ <return type="Rect2">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_amount" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the amount of particles spawned at each emission
+ </description>
+ </method>
+ <method name="get_draw_order" qualifiers="const">
+ <return type="int" enum="Particles2D.DrawOrder">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_explosiveness_ratio" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_fixed_fps" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_fractional_delta" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_h_frames" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_lifetime" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ Gets the amount of seconds that each particle will be visible.
+ </description>
+ </method>
+ <method name="get_normal_map" qualifiers="const">
+ <return type="Texture">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_one_shot" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_pre_process_time" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_process_material" qualifiers="const">
+ <return type="Material">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_randomness_ratio" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_speed_scale" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_texture" qualifiers="const">
+ <return type="Texture">
+ </return>
+ <description>
+ Returns the texture for emitted particles
+ </description>
+ </method>
+ <method name="get_use_local_coordinates" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_v_frames" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_visibility_rect" qualifiers="const">
+ <return type="Rect2">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="is_emitting" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns whether this emitter is currently emitting or not
+ </description>
+ </method>
+ <method name="restart">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_amount">
+ <return type="void">
+ </return>
+ <argument index="0" name="amount" type="int">
+ </argument>
+ <description>
+ Sets the amount of particles spawned at each emission
+ </description>
+ </method>
+ <method name="set_draw_order">
+ <return type="void">
+ </return>
+ <argument index="0" name="order" type="int" enum="Particles2D.DrawOrder">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_emitting">
+ <return type="void">
+ </return>
+ <argument index="0" name="emitting" type="bool">
+ </argument>
+ <description>
+ If this is set to true then the particle emitter will emit particles, if its false it will not.
+ </description>
+ </method>
+ <method name="set_explosiveness_ratio">
+ <return type="void">
+ </return>
+ <argument index="0" name="ratio" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_fixed_fps">
+ <return type="void">
+ </return>
+ <argument index="0" name="fps" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_fractional_delta">
+ <return type="void">
+ </return>
+ <argument index="0" name="enable" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_h_frames">
+ <return type="void">
+ </return>
+ <argument index="0" name="frames" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_lifetime">
+ <return type="void">
+ </return>
+ <argument index="0" name="secs" type="float">
+ </argument>
+ <description>
+ Sets the amount of seconds that each particle will be visible.
+ </description>
+ </method>
+ <method name="set_normal_map">
+ <return type="void">
+ </return>
+ <argument index="0" name="texture" type="Texture">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_one_shot">
+ <return type="void">
+ </return>
+ <argument index="0" name="secs" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_pre_process_time">
+ <return type="void">
+ </return>
+ <argument index="0" name="secs" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_process_material">
+ <return type="void">
+ </return>
+ <argument index="0" name="material" type="Material">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_randomness_ratio">
+ <return type="void">
+ </return>
+ <argument index="0" name="ratio" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_speed_scale">
+ <return type="void">
+ </return>
+ <argument index="0" name="scale" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_texture">
+ <return type="void">
+ </return>
+ <argument index="0" name="texture" type="Texture">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_use_local_coordinates">
+ <return type="void">
+ </return>
+ <argument index="0" name="enable" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_v_frames">
+ <return type="void">
+ </return>
+ <argument index="0" name="frames" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_visibility_rect">
+ <return type="void">
+ </return>
+ <argument index="0" name="aabb" type="Rect2">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="amount" type="int" setter="set_amount" getter="get_amount">
+ </member>
+ <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles2D.DrawOrder">
+ </member>
+ <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting">
+ </member>
+ <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio">
+ </member>
+ <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps">
+ </member>
+ <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta">
+ </member>
+ <member name="h_frames" type="int" setter="set_h_frames" getter="get_h_frames">
+ </member>
+ <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime">
+ </member>
+ <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates">
+ </member>
+ <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
+ </member>
+ <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot">
+ </member>
+ <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time">
+ </member>
+ <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material">
+ </member>
+ <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio">
+ </member>
+ <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
+ </member>
+ <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
+ </member>
+ <member name="v_frames" type="int" setter="set_v_frames" getter="get_v_frames">
+ </member>
+ <member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect">
+ </member>
+ </members>
+ <constants>
+ <constant name="DRAW_ORDER_INDEX" value="0">
+ </constant>
+ <constant name="DRAW_ORDER_LIFETIME" value="1">
+ </constant>
+ </constants>
+</class>