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Diffstat (limited to 'doc/classes/Particles2D.xml')
-rw-r--r-- | doc/classes/Particles2D.xml | 330 |
1 files changed, 330 insertions, 0 deletions
diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml new file mode 100644 index 0000000000..d837d6eb62 --- /dev/null +++ b/doc/classes/Particles2D.xml @@ -0,0 +1,330 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="Particles2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + 2D Particle emitter + </brief_description> + <description> + Particles2D is a particle system 2D [Node] that is used to simulate several types of particle effects, such as explosions, rain, snow, fireflies, or other magical-like shinny sparkles. Particles are drawn using impostors, and given their dynamic behavior, the user must provide a visibility bounding box (although helpers to create one automatically exist). + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="capture_rect" qualifiers="const"> + <return type="Rect2"> + </return> + <description> + </description> + </method> + <method name="get_amount" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the amount of particles spawned at each emission + </description> + </method> + <method name="get_draw_order" qualifiers="const"> + <return type="int" enum="Particles2D.DrawOrder"> + </return> + <description> + </description> + </method> + <method name="get_explosiveness_ratio" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_fixed_fps" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_fractional_delta" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="get_h_frames" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_lifetime" qualifiers="const"> + <return type="float"> + </return> + <description> + Gets the amount of seconds that each particle will be visible. + </description> + </method> + <method name="get_normal_map" qualifiers="const"> + <return type="Texture"> + </return> + <description> + </description> + </method> + <method name="get_one_shot" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="get_pre_process_time" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_process_material" qualifiers="const"> + <return type="Material"> + </return> + <description> + </description> + </method> + <method name="get_randomness_ratio" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_speed_scale" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_texture" qualifiers="const"> + <return type="Texture"> + </return> + <description> + Returns the texture for emitted particles + </description> + </method> + <method name="get_use_local_coordinates" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="get_v_frames" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_visibility_rect" qualifiers="const"> + <return type="Rect2"> + </return> + <description> + </description> + </method> + <method name="is_emitting" qualifiers="const"> + <return type="bool"> + </return> + <description> + Returns whether this emitter is currently emitting or not + </description> + </method> + <method name="restart"> + <return type="void"> + </return> + <description> + </description> + </method> + <method name="set_amount"> + <return type="void"> + </return> + <argument index="0" name="amount" type="int"> + </argument> + <description> + Sets the amount of particles spawned at each emission + </description> + </method> + <method name="set_draw_order"> + <return type="void"> + </return> + <argument index="0" name="order" type="int" enum="Particles2D.DrawOrder"> + </argument> + <description> + </description> + </method> + <method name="set_emitting"> + <return type="void"> + </return> + <argument index="0" name="emitting" type="bool"> + </argument> + <description> + If this is set to true then the particle emitter will emit particles, if its false it will not. + </description> + </method> + <method name="set_explosiveness_ratio"> + <return type="void"> + </return> + <argument index="0" name="ratio" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_fixed_fps"> + <return type="void"> + </return> + <argument index="0" name="fps" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_fractional_delta"> + <return type="void"> + </return> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_h_frames"> + <return type="void"> + </return> + <argument index="0" name="frames" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_lifetime"> + <return type="void"> + </return> + <argument index="0" name="secs" type="float"> + </argument> + <description> + Sets the amount of seconds that each particle will be visible. + </description> + </method> + <method name="set_normal_map"> + <return type="void"> + </return> + <argument index="0" name="texture" type="Texture"> + </argument> + <description> + </description> + </method> + <method name="set_one_shot"> + <return type="void"> + </return> + <argument index="0" name="secs" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_pre_process_time"> + <return type="void"> + </return> + <argument index="0" name="secs" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_process_material"> + <return type="void"> + </return> + <argument index="0" name="material" type="Material"> + </argument> + <description> + </description> + </method> + <method name="set_randomness_ratio"> + <return type="void"> + </return> + <argument index="0" name="ratio" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_speed_scale"> + <return type="void"> + </return> + <argument index="0" name="scale" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_texture"> + <return type="void"> + </return> + <argument index="0" name="texture" type="Texture"> + </argument> + <description> + </description> + </method> + <method name="set_use_local_coordinates"> + <return type="void"> + </return> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_v_frames"> + <return type="void"> + </return> + <argument index="0" name="frames" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_visibility_rect"> + <return type="void"> + </return> + <argument index="0" name="aabb" type="Rect2"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="amount" type="int" setter="set_amount" getter="get_amount"> + </member> + <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles2D.DrawOrder"> + </member> + <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting"> + </member> + <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio"> + </member> + <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps"> + </member> + <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta"> + </member> + <member name="h_frames" type="int" setter="set_h_frames" getter="get_h_frames"> + </member> + <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime"> + </member> + <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates"> + </member> + <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> + </member> + <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot"> + </member> + <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time"> + </member> + <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material"> + </member> + <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio"> + </member> + <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale"> + </member> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + </member> + <member name="v_frames" type="int" setter="set_v_frames" getter="get_v_frames"> + </member> + <member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect"> + </member> + </members> + <constants> + <constant name="DRAW_ORDER_INDEX" value="0"> + </constant> + <constant name="DRAW_ORDER_LIFETIME" value="1"> + </constant> + </constants> +</class> |