diff options
Diffstat (limited to 'doc/classes/Particles2D.xml')
-rw-r--r-- | doc/classes/Particles2D.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml index a874e8f6a0..676c633fa7 100644 --- a/doc/classes/Particles2D.xml +++ b/doc/classes/Particles2D.xml @@ -43,7 +43,7 @@ The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. </member> <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta"> - If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code] + If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code]. </member> <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime"> Amount of time each particle will exist. Default value: [code]1[/code]. @@ -70,7 +70,7 @@ Particle system's running speed scaling ratio. Default value: [code]1[/code]. A value of [code]0[/code] can be used to pause the particles. </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> - Particle texture. If [code]null[/code] particles will be squares. + Particle texture. If [code]null[/code], particles will be squares. </member> <member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect"> Editor visibility helper. |