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-rw-r--r--doc/classes/Particles2D.xml6
1 files changed, 2 insertions, 4 deletions
diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml
index 53088e909e..de4877b639 100644
--- a/doc/classes/Particles2D.xml
+++ b/doc/classes/Particles2D.xml
@@ -1,17 +1,15 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Particles2D" inherits="Node2D" category="Core" version="3.1">
+<class name="Particles2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
2D particle emitter.
</brief_description>
<description>
- 2D particle node used to create a variety of particle systems and effects. [code]Particles2D[/code] features an emitter that generates some number of particles at a given rate.
+ 2D particle node used to create a variety of particle systems and effects. [Particles2D] features an emitter that generates some number of particles at a given rate.
Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html</link>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="capture_rect" qualifiers="const">
<return type="Rect2">