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-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Particles2D" inherits="Node2D" version="4.0">
- <brief_description>
- 2D particle emitter.
- </brief_description>
- <description>
- 2D particle node used to create a variety of particle systems and effects. [Particles2D] features an emitter that generates some number of particles at a given rate.
- Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles.
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html</link>
- </tutorials>
- <methods>
- <method name="capture_rect" qualifiers="const">
- <return type="Rect2">
- </return>
- <description>
- Returns a rectangle containing the positions of all existing particles.
- </description>
- </method>
- <method name="restart">
- <return type="void">
- </return>
- <description>
- Restarts all the existing particles.
- </description>
- </method>
- </methods>
- <members>
- <member name="amount" type="int" setter="set_amount" getter="get_amount" default="8">
- Number of particles emitted in one emission cycle.
- </member>
- <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles2D.DrawOrder" default="0">
- Particle draw order. Uses [enum DrawOrder] values.
- </member>
- <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="false">
- If [code]true[/code], particles are being emitted.
- </member>
- <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0">
- How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins.
- </member>
- <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0">
- The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
- </member>
- <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true">
- If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
- </member>
- <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0">
- Amount of time each particle will exist.
- </member>
- <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true">
- If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
- </member>
- <member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
- Normal map to be used for the [member texture] property.
- </member>
- <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
- If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end.
- </member>
- <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0">
- Particle system starts as if it had already run for this many seconds.
- </member>
- <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material">
- [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial].
- </member>
- <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0">
- Emission lifetime randomness ratio.
- </member>
- <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
- Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles.
- </member>
- <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
- Particle texture. If [code]null[/code], particles will be squares.
- </member>
- <member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect" default="Rect2( -100, -100, 200, 200 )">
- Editor visibility helper.
- </member>
- </members>
- <constants>
- <constant name="DRAW_ORDER_INDEX" value="0" enum="DrawOrder">
- Particles are drawn in the order emitted.
- </constant>
- <constant name="DRAW_ORDER_LIFETIME" value="1" enum="DrawOrder">
- Particles are drawn in order of remaining lifetime.
- </constant>
- </constants>
-</class>