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Diffstat (limited to 'doc/classes/Particles2D.xml')
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1 files changed, 0 insertions, 87 deletions
diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml deleted file mode 100644 index 50fc3680bc..0000000000 --- a/doc/classes/Particles2D.xml +++ /dev/null @@ -1,87 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="Particles2D" inherits="Node2D" version="4.0"> - <brief_description> - 2D particle emitter. - </brief_description> - <description> - 2D particle node used to create a variety of particle systems and effects. [Particles2D] features an emitter that generates some number of particles at a given rate. - Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. - </description> - <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html</link> - </tutorials> - <methods> - <method name="capture_rect" qualifiers="const"> - <return type="Rect2"> - </return> - <description> - Returns a rectangle containing the positions of all existing particles. - </description> - </method> - <method name="restart"> - <return type="void"> - </return> - <description> - Restarts all the existing particles. - </description> - </method> - </methods> - <members> - <member name="amount" type="int" setter="set_amount" getter="get_amount" default="8"> - Number of particles emitted in one emission cycle. - </member> - <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles2D.DrawOrder" default="0"> - Particle draw order. Uses [enum DrawOrder] values. - </member> - <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="false"> - If [code]true[/code], particles are being emitted. - </member> - <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0"> - How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. - </member> - <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0"> - The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. - </member> - <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true"> - If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. - </member> - <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0"> - Amount of time each particle will exist. - </member> - <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true"> - If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. - </member> - <member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map"> - Normal map to be used for the [member texture] property. - </member> - <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false"> - If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. - </member> - <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0"> - Particle system starts as if it had already run for this many seconds. - </member> - <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material"> - [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]. - </member> - <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0"> - Emission lifetime randomness ratio. - </member> - <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0"> - Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles. - </member> - <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture"> - Particle texture. If [code]null[/code], particles will be squares. - </member> - <member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect" default="Rect2( -100, -100, 200, 200 )"> - Editor visibility helper. - </member> - </members> - <constants> - <constant name="DRAW_ORDER_INDEX" value="0" enum="DrawOrder"> - Particles are drawn in the order emitted. - </constant> - <constant name="DRAW_ORDER_LIFETIME" value="1" enum="DrawOrder"> - Particles are drawn in order of remaining lifetime. - </constant> - </constants> -</class> |