summaryrefslogtreecommitdiff
path: root/doc/classes/Particles.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/Particles.xml')
-rw-r--r--doc/classes/Particles.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml
index b6e31d3576..5d80f32bc2 100644
--- a/doc/classes/Particles.xml
+++ b/doc/classes/Particles.xml
@@ -8,6 +8,7 @@
Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles.
</description>
<tutorials>
+ <link>http://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/controlling_thousands_of_fish.html</link>
</tutorials>
<demos>
</demos>