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Diffstat (limited to 'doc/classes/Particles.xml')
-rw-r--r-- | doc/classes/Particles.xml | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml index e17e60f2bc..1e89d2194c 100644 --- a/doc/classes/Particles.xml +++ b/doc/classes/Particles.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Particles" inherits="GeometryInstance" category="Core" version="3.0.alpha.custom_build"> <brief_description> + 3D particle emitter. </brief_description> <description> + 3D particle node used to create a variety of particle systems and effects. [code]Particles[/code] features an emitter that generates some number of particles at a given rate. + Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. </description> <tutorials> </tutorials> @@ -252,8 +255,10 @@ </methods> <members> <member name="amount" type="int" setter="set_amount" getter="get_amount"> + Number of particles to emit. </member> <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles.DrawOrder"> + Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [code]DRAW_ORDER_INDEX[/code]. </member> <member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh"> </member> @@ -266,36 +271,47 @@ <member name="draw_passes" type="int" setter="set_draw_passes" getter="get_draw_passes"> </member> <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting"> + If [code]true[/code] particles are being emitted. Default value: [code]true[/code]. </member> <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio"> + Time ratio between each emission. If [code]0[/code] particles are emitted continuously. If [code]1[/code] all particles are emitted simultaneously. Default value: [code]0[/code]. </member> <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps"> </member> <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta"> </member> <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime"> + Amount of time each particle will exist. Default value: [code]1[/code]. </member> <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates"> + If [code]true[/code] particles use the parent node's coordinate space. If [code]false[/code] they use global coordinates. Default value: [code]true[/code]. </member> <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot"> + If [code]true[/code] only [code]amount[/code] particles will be emitted. Default value: [code]false[/code]. </member> <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time"> </member> <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material"> + [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]. </member> <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio"> + Emission randomness ratio. Default value: [code]0[/code]. </member> <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale"> + Speed scaling ratio. Default value: [code]1[/code]. </member> <member name="visibility_aabb" type="Rect3" setter="set_visibility_aabb" getter="get_visibility_aabb"> </member> </members> <constants> <constant name="DRAW_ORDER_INDEX" value="0"> + Particles are drawn in the order emitted. </constant> <constant name="DRAW_ORDER_LIFETIME" value="1"> + Particles are drawn in order of remaining lifetime. </constant> <constant name="DRAW_ORDER_VIEW_DEPTH" value="2"> + Particles are drawn in order of depth. </constant> <constant name="MAX_DRAW_PASSES" value="4" enum=""> </constant> |