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-rw-r--r--doc/classes/Particles.xml13
1 files changed, 6 insertions, 7 deletions
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml
index 2e30750bf9..0023fce97d 100644
--- a/doc/classes/Particles.xml
+++ b/doc/classes/Particles.xml
@@ -1,16 +1,15 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Particles" inherits="GeometryInstance" category="Core" version="3.1">
+<class name="Particles" inherits="GeometryInstance" category="Core" version="3.2">
<brief_description>
3D particle emitter.
</brief_description>
<description>
- 3D particle node used to create a variety of particle systems and effects. [code]Particles[/code] features an emitter that generates some number of particles at a given rate.
+ 3D particle node used to create a variety of particle systems and effects. [Particles] features an emitter that generates some number of particles at a given rate.
Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles.
</description>
<tutorials>
+ <link>http://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/controlling_thousands_of_fish.html</link>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="capture_aabb" qualifiers="const">
<return type="AABB">
@@ -49,7 +48,7 @@
The number of draw passes when rendering particles.
</member>
<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting">
- If [code]true[/code] particles are being emitted. Default value: [code]true[/code].
+ If [code]true[/code], particles are being emitted. Default value: [code]true[/code].
</member>
<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio">
Time ratio between each emission. If [code]0[/code] particles are emitted continuously. If [code]1[/code] all particles are emitted simultaneously. Default value: [code]0[/code].
@@ -62,10 +61,10 @@
Amount of time each particle will exist. Default value: [code]1[/code].
</member>
<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates">
- If [code]true[/code] particles use the parent node's coordinate space. If [code]false[/code] they use global coordinates. Default value: [code]true[/code].
+ If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code].
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot">
- If [code]true[/code] only [code]amount[/code] particles will be emitted. Default value: [code]false[/code].
+ If [code]true[/code], only [code]amount[/code] particles will be emitted. Default value: [code]false[/code].
</member>
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time">
Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting.