diff options
Diffstat (limited to 'doc/classes/Particles.xml')
-rw-r--r-- | doc/classes/Particles.xml | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml index 2e30750bf9..0023fce97d 100644 --- a/doc/classes/Particles.xml +++ b/doc/classes/Particles.xml @@ -1,16 +1,15 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Particles" inherits="GeometryInstance" category="Core" version="3.1"> +<class name="Particles" inherits="GeometryInstance" category="Core" version="3.2"> <brief_description> 3D particle emitter. </brief_description> <description> - 3D particle node used to create a variety of particle systems and effects. [code]Particles[/code] features an emitter that generates some number of particles at a given rate. + 3D particle node used to create a variety of particle systems and effects. [Particles] features an emitter that generates some number of particles at a given rate. Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. </description> <tutorials> + <link>http://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/controlling_thousands_of_fish.html</link> </tutorials> - <demos> - </demos> <methods> <method name="capture_aabb" qualifiers="const"> <return type="AABB"> @@ -49,7 +48,7 @@ The number of draw passes when rendering particles. </member> <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting"> - If [code]true[/code] particles are being emitted. Default value: [code]true[/code]. + If [code]true[/code], particles are being emitted. Default value: [code]true[/code]. </member> <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio"> Time ratio between each emission. If [code]0[/code] particles are emitted continuously. If [code]1[/code] all particles are emitted simultaneously. Default value: [code]0[/code]. @@ -62,10 +61,10 @@ Amount of time each particle will exist. Default value: [code]1[/code]. </member> <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates"> - If [code]true[/code] particles use the parent node's coordinate space. If [code]false[/code] they use global coordinates. Default value: [code]true[/code]. + If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code]. </member> <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot"> - If [code]true[/code] only [code]amount[/code] particles will be emitted. Default value: [code]false[/code]. + If [code]true[/code], only [code]amount[/code] particles will be emitted. Default value: [code]false[/code]. </member> <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time"> Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting. |