diff options
Diffstat (limited to 'doc/classes/Particles.xml')
-rw-r--r-- | doc/classes/Particles.xml | 22 |
1 files changed, 20 insertions, 2 deletions
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml index 7ff99ebb73..fb74c5a3d4 100644 --- a/doc/classes/Particles.xml +++ b/doc/classes/Particles.xml @@ -18,6 +18,14 @@ Returns the axis-aligned bounding box that contains all the particles that are active in the current frame. </description> </method> + <method name="get_draw_pass_mesh" qualifiers="const"> + <return type="Mesh"> + </return> + <argument index="0" name="pass" type="int"> + </argument> + <description> + </description> + </method> <method name="restart"> <return type="void"> </return> @@ -25,6 +33,16 @@ Restarts the particle emission, clearing existing particles. </description> </method> + <method name="set_draw_pass_mesh"> + <return type="void"> + </return> + <argument index="0" name="pass" type="int"> + </argument> + <argument index="1" name="mesh" type="Mesh"> + </argument> + <description> + </description> + </method> </methods> <members> <member name="amount" type="int" setter="set_amount" getter="get_amount" default="8"> @@ -33,7 +51,7 @@ <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles.DrawOrder" default="0"> Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. </member> - <member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh" default="null"> + <member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh"> [Mesh] that is drawn for the first draw pass. </member> <member name="draw_pass_2" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh"> @@ -72,7 +90,7 @@ <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0"> Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting. </member> - <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material" default="null"> + <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material"> [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]. </member> <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0"> |