diff options
Diffstat (limited to 'doc/classes/Particles.xml')
-rw-r--r-- | doc/classes/Particles.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml index a29b621406..a395b6c525 100644 --- a/doc/classes/Particles.xml +++ b/doc/classes/Particles.xml @@ -15,7 +15,7 @@ <return type="AABB"> </return> <description> - Returns the bounding box that contains all the particles that are active in the current frame. + Returns the axis-aligned bounding box that contains all the particles that are active in the current frame. </description> </method> <method name="restart"> @@ -31,7 +31,7 @@ Number of particles to emit. </member> <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles.DrawOrder"> - Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [code]DRAW_ORDER_INDEX[/code]. + Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [constant DRAW_ORDER_INDEX]. </member> <member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh"> [Mesh] that is drawn for the first draw pass. @@ -52,7 +52,7 @@ If [code]true[/code], particles are being emitted. Default value: [code]true[/code]. </member> <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio"> - Time ratio between each emission. If [code]0[/code] particles are emitted continuously. If [code]1[/code] all particles are emitted simultaneously. Default value: [code]0[/code]. + Time ratio between each emission. If [code]0[/code], particles are emitted continuously. If [code]1[/code], all particles are emitted simultaneously. Default value: [code]0[/code]. </member> <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps"> The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. |