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-rw-r--r--doc/classes/Particles.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml
index d7e939ba31..a395b6c525 100644
--- a/doc/classes/Particles.xml
+++ b/doc/classes/Particles.xml
@@ -15,7 +15,7 @@
<return type="AABB">
</return>
<description>
- Returns the bounding box that contains all the particles that are active in the current frame.
+ Returns the axis-aligned bounding box that contains all the particles that are active in the current frame.
</description>
</method>
<method name="restart">
@@ -52,7 +52,7 @@
If [code]true[/code], particles are being emitted. Default value: [code]true[/code].
</member>
<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio">
- Time ratio between each emission. If [code]0[/code] particles are emitted continuously. If [code]1[/code] all particles are emitted simultaneously. Default value: [code]0[/code].
+ Time ratio between each emission. If [code]0[/code], particles are emitted continuously. If [code]1[/code], all particles are emitted simultaneously. Default value: [code]0[/code].
</member>
<member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps">
The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.