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-rw-r--r--doc/classes/Particles.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml
index 7bfea8bce4..e51edd1135 100644
--- a/doc/classes/Particles.xml
+++ b/doc/classes/Particles.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Particles" inherits="GeometryInstance" category="Core" version="3.2">
+<class name="Particles" inherits="GeometryInstance" version="3.2">
<brief_description>
3D particle emitter.
</brief_description>
@@ -8,7 +8,7 @@
Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles.
</description>
<tutorials>
- <link>http://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/controlling_thousands_of_fish.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/controlling_thousands_of_fish.html</link>
</tutorials>
<methods>
<method name="capture_aabb" qualifiers="const">
@@ -51,7 +51,7 @@
Number of particles to emit.
</member>
<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles.DrawOrder" default="0">
- Particle draw order. Uses [code]DRAW_ORDER_*[/code] values.
+ Particle draw order. Uses [enum DrawOrder] values.
</member>
<member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh">
[Mesh] that is drawn for the first draw pass.