diff options
Diffstat (limited to 'doc/classes/Particles.xml')
-rw-r--r-- | doc/classes/Particles.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml index 7bfea8bce4..e51edd1135 100644 --- a/doc/classes/Particles.xml +++ b/doc/classes/Particles.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Particles" inherits="GeometryInstance" category="Core" version="3.2"> +<class name="Particles" inherits="GeometryInstance" version="3.2"> <brief_description> 3D particle emitter. </brief_description> @@ -8,7 +8,7 @@ Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. </description> <tutorials> - <link>http://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/controlling_thousands_of_fish.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/controlling_thousands_of_fish.html</link> </tutorials> <methods> <method name="capture_aabb" qualifiers="const"> @@ -51,7 +51,7 @@ Number of particles to emit. </member> <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles.DrawOrder" default="0"> - Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. + Particle draw order. Uses [enum DrawOrder] values. </member> <member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh"> [Mesh] that is drawn for the first draw pass. |