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-rw-r--r--doc/classes/Particles.xml7
1 files changed, 3 insertions, 4 deletions
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml
index b6e31d3576..0023fce97d 100644
--- a/doc/classes/Particles.xml
+++ b/doc/classes/Particles.xml
@@ -1,16 +1,15 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Particles" inherits="GeometryInstance" category="Core" version="3.1">
+<class name="Particles" inherits="GeometryInstance" category="Core" version="3.2">
<brief_description>
3D particle emitter.
</brief_description>
<description>
- 3D particle node used to create a variety of particle systems and effects. [code]Particles[/code] features an emitter that generates some number of particles at a given rate.
+ 3D particle node used to create a variety of particle systems and effects. [Particles] features an emitter that generates some number of particles at a given rate.
Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles.
</description>
<tutorials>
+ <link>http://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/controlling_thousands_of_fish.html</link>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="capture_aabb" qualifiers="const">
<return type="AABB">