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Diffstat (limited to 'doc/classes/Particles.xml')
-rw-r--r-- | doc/classes/Particles.xml | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml index b6e31d3576..0023fce97d 100644 --- a/doc/classes/Particles.xml +++ b/doc/classes/Particles.xml @@ -1,16 +1,15 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Particles" inherits="GeometryInstance" category="Core" version="3.1"> +<class name="Particles" inherits="GeometryInstance" category="Core" version="3.2"> <brief_description> 3D particle emitter. </brief_description> <description> - 3D particle node used to create a variety of particle systems and effects. [code]Particles[/code] features an emitter that generates some number of particles at a given rate. + 3D particle node used to create a variety of particle systems and effects. [Particles] features an emitter that generates some number of particles at a given rate. Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. </description> <tutorials> + <link>http://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/controlling_thousands_of_fish.html</link> </tutorials> - <demos> - </demos> <methods> <method name="capture_aabb" qualifiers="const"> <return type="AABB"> |