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-rw-r--r--doc/classes/Particles.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml
index 7820c63ad7..a29b621406 100644
--- a/doc/classes/Particles.xml
+++ b/doc/classes/Particles.xml
@@ -55,8 +55,10 @@
Time ratio between each emission. If [code]0[/code] particles are emitted continuously. If [code]1[/code] all particles are emitted simultaneously. Default value: [code]0[/code].
</member>
<member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps">
+ The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
</member>
<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta">
+ If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code].
</member>
<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime">
Amount of time each particle will exist. Default value: [code]1[/code].