diff options
Diffstat (limited to 'doc/classes/Particles.xml')
-rw-r--r-- | doc/classes/Particles.xml | 53 |
1 files changed, 28 insertions, 25 deletions
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml index 0023fce97d..7ff99ebb73 100644 --- a/doc/classes/Particles.xml +++ b/doc/classes/Particles.xml @@ -15,24 +15,25 @@ <return type="AABB"> </return> <description> + Returns the axis-aligned bounding box that contains all the particles that are active in the current frame. </description> </method> <method name="restart"> <return type="void"> </return> <description> - Restarts the particle emmission, clearing existing particles. + Restarts the particle emission, clearing existing particles. </description> </method> </methods> <members> - <member name="amount" type="int" setter="set_amount" getter="get_amount"> + <member name="amount" type="int" setter="set_amount" getter="get_amount" default="8"> Number of particles to emit. </member> - <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles.DrawOrder"> - Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [code]DRAW_ORDER_INDEX[/code]. + <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles.DrawOrder" default="0"> + Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. </member> - <member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh"> + <member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh" default="null"> [Mesh] that is drawn for the first draw pass. </member> <member name="draw_pass_2" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh"> @@ -44,41 +45,43 @@ <member name="draw_pass_4" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh"> [Mesh] that is drawn for the fourth draw pass. </member> - <member name="draw_passes" type="int" setter="set_draw_passes" getter="get_draw_passes"> + <member name="draw_passes" type="int" setter="set_draw_passes" getter="get_draw_passes" default="1"> The number of draw passes when rendering particles. </member> - <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting"> - If [code]true[/code], particles are being emitted. Default value: [code]true[/code]. + <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true"> + If [code]true[/code], particles are being emitted. </member> - <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio"> - Time ratio between each emission. If [code]0[/code] particles are emitted continuously. If [code]1[/code] all particles are emitted simultaneously. Default value: [code]0[/code]. + <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0"> + Time ratio between each emission. If [code]0[/code], particles are emitted continuously. If [code]1[/code], all particles are emitted simultaneously. </member> - <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps"> + <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0"> + The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. </member> - <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta"> + <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true"> + If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. </member> - <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime"> - Amount of time each particle will exist. Default value: [code]1[/code]. + <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0"> + Amount of time each particle will exist. </member> - <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates"> - If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code]. + <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true"> + If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. </member> - <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot"> - If [code]true[/code], only [code]amount[/code] particles will be emitted. Default value: [code]false[/code]. + <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false"> + If [code]true[/code], only [code]amount[/code] particles will be emitted. </member> - <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time"> + <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0"> Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting. </member> - <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material"> + <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material" default="null"> [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]. </member> - <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio"> - Emission randomness ratio. Default value: [code]0[/code]. + <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0"> + Emission randomness ratio. </member> - <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale"> - Speed scaling ratio. Default value: [code]1[/code]. A value of [code]0[/code] can be used to pause the particles. + <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0"> + Speed scaling ratio. A value of [code]0[/code] can be used to pause the particles. </member> - <member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb"> + <member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb" default="AABB( -4, -4, -4, 8, 8, 8 )"> The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active. </member> </members> |