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diff --git a/doc/classes/ParticleProcessMaterial.xml b/doc/classes/ParticleProcessMaterial.xml new file mode 100644 index 0000000000..d4050e3bd1 --- /dev/null +++ b/doc/classes/ParticleProcessMaterial.xml @@ -0,0 +1,429 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="ParticleProcessMaterial" inherits="Material" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + Particle properties for [GPUParticles3D] and [GPUParticles2D] nodes. + </brief_description> + <description> + ParticleProcessMaterial defines particle properties and behavior. It is used in the [code]process_material[/code] of [GPUParticles3D] and [GPUParticles2D] emitter nodes. + Some of this material's properties are applied to each particle when emitted, while others can have a [CurveTexture] applied to vary values over the lifetime of the particle. + Particle animation is available only in [GPUParticles2D]. To use it, attach a [CanvasItemMaterial], with [member CanvasItemMaterial.particles_animation] enabled, to the particles node. + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_param_max" qualifiers="const"> + <return type="float" /> + <param index="0" name="param" type="int" enum="ParticleProcessMaterial.Parameter" /> + <description> + Returns the maximum value range for the given parameter. + </description> + </method> + <method name="get_param_min" qualifiers="const"> + <return type="float" /> + <param index="0" name="param" type="int" enum="ParticleProcessMaterial.Parameter" /> + <description> + Returns the minimum value range for the given parameter. + </description> + </method> + <method name="get_param_texture" qualifiers="const"> + <return type="Texture2D" /> + <param index="0" name="param" type="int" enum="ParticleProcessMaterial.Parameter" /> + <description> + Returns the [Texture2D] used by the specified parameter. + </description> + </method> + <method name="get_particle_flag" qualifiers="const"> + <return type="bool" /> + <param index="0" name="particle_flag" type="int" enum="ParticleProcessMaterial.ParticleFlags" /> + <description> + Returns [code]true[/code] if the specified particle flag is enabled. See [enum ParticleFlags] for options. + </description> + </method> + <method name="set_param_max"> + <return type="void" /> + <param index="0" name="param" type="int" enum="ParticleProcessMaterial.Parameter" /> + <param index="1" name="value" type="float" /> + <description> + Sets the maximum value range for the given parameter. + </description> + </method> + <method name="set_param_min"> + <return type="void" /> + <param index="0" name="param" type="int" enum="ParticleProcessMaterial.Parameter" /> + <param index="1" name="value" type="float" /> + <description> + Sets the minimum value range for the given parameter. + </description> + </method> + <method name="set_param_texture"> + <return type="void" /> + <param index="0" name="param" type="int" enum="ParticleProcessMaterial.Parameter" /> + <param index="1" name="texture" type="Texture2D" /> + <description> + Sets the [Texture2D] for the specified [enum Parameter]. + </description> + </method> + <method name="set_particle_flag"> + <return type="void" /> + <param index="0" name="particle_flag" type="int" enum="ParticleProcessMaterial.ParticleFlags" /> + <param index="1" name="enable" type="bool" /> + <description> + If [code]true[/code], enables the specified particle flag. See [enum ParticleFlags] for options. + </description> + </method> + </methods> + <members> + <member name="angle_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> + Each particle's rotation will be animated along this [CurveTexture]. + </member> + <member name="angle_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> + Maximum initial rotation applied to each particle, in degrees. + Only applied when [member particle_flag_disable_z] or [member particle_flag_rotate_y] are [code]true[/code] or the [BaseMaterial3D] being used to draw the particle is using [constant BaseMaterial3D.BILLBOARD_PARTICLES]. + </member> + <member name="angle_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> + Minimum equivalent of [member angle_max]. + </member> + <member name="angular_velocity_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> + Each particle's angular velocity (rotation speed) will vary along this [CurveTexture] over its lifetime. + </member> + <member name="angular_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> + Maximum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second. + Only applied when [member particle_flag_disable_z] or [member particle_flag_rotate_y] are [code]true[/code] or the [BaseMaterial3D] being used to draw the particle is using [constant BaseMaterial3D.BILLBOARD_PARTICLES]. + </member> + <member name="angular_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> + Minimum equivalent of [member angular_velocity_max]. + </member> + <member name="anim_offset_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> + Each particle's animation offset will vary along this [CurveTexture]. + </member> + <member name="anim_offset_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> + Maximum animation offset that corresponds to frame index in the texture. [code]0[/code] is the first frame, [code]1[/code] is the last one. See [member CanvasItemMaterial.particles_animation]. + </member> + <member name="anim_offset_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> + Minimum equivalent of [member anim_offset_max]. + </member> + <member name="anim_speed_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> + Each particle's animation speed will vary along this [CurveTexture]. + </member> + <member name="anim_speed_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> + Maximum particle animation speed. Animation speed of [code]1[/code] means that the particles will make full [code]0[/code] to [code]1[/code] offset cycle during lifetime, [code]2[/code] means [code]2[/code] cycles etc. + With animation speed greater than [code]1[/code], remember to enable [member CanvasItemMaterial.particles_anim_loop] property if you want the animation to repeat. + </member> + <member name="anim_speed_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> + Minimum equivalent of [member anim_speed_max]. + </member> + <member name="attractor_interaction_enabled" type="bool" setter="set_attractor_interaction_enabled" getter="is_attractor_interaction_enabled" default="true"> + True if the interaction with particle attractors is enabled. + </member> + <member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce"> + The particles' bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). Only effective if [member collision_mode] is [constant COLLISION_RIGID]. + </member> + <member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction"> + The particles' friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). Only effective if [member collision_mode] is [constant COLLISION_RIGID]. + </member> + <member name="collision_mode" type="int" setter="set_collision_mode" getter="get_collision_mode" enum="ParticleProcessMaterial.CollisionMode" default="0"> + The particles' collision mode. + [b]Note:[/b] Particles can only collide with [GPUParticlesCollision3D] nodes, not [PhysicsBody3D] nodes. To make particles collide with various objects, you can add [GPUParticlesCollision3D] nodes as children of [PhysicsBody3D] nodes. + </member> + <member name="collision_use_scale" type="bool" setter="set_collision_use_scale" getter="is_collision_using_scale" default="false"> + Should collision take scale into account. + </member> + <member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)"> + Each particle's initial color. If the [GPUParticles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. + [b]Note:[/b] [member color] multiplies the particle mesh's vertex colors. To have a visible effect on a [BaseMaterial3D], [member BaseMaterial3D.vertex_color_use_as_albedo] [i]must[/i] be [code]true[/code]. For a [ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the shader's [code]fragment()[/code] function. Otherwise, [member color] will have no visible effect. + </member> + <member name="color_initial_ramp" type="Texture2D" setter="set_color_initial_ramp" getter="get_color_initial_ramp"> + Each particle's initial color will vary along this [GradientTexture1D] (multiplied with [member color]). + [b]Note:[/b] [member color_initial_ramp] multiplies the particle mesh's vertex colors. To have a visible effect on a [BaseMaterial3D], [member BaseMaterial3D.vertex_color_use_as_albedo] [i]must[/i] be [code]true[/code]. For a [ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the shader's [code]fragment()[/code] function. Otherwise, [member color_initial_ramp] will have no visible effect. + </member> + <member name="color_ramp" type="Texture2D" setter="set_color_ramp" getter="get_color_ramp"> + Each particle's color will vary along this [GradientTexture1D] over its lifetime (multiplied with [member color]). + [b]Note:[/b] [member color_ramp] multiplies the particle mesh's vertex colors. To have a visible effect on a [BaseMaterial3D], [member BaseMaterial3D.vertex_color_use_as_albedo] [i]must[/i] be [code]true[/code]. For a [ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the shader's [code]fragment()[/code] function. Otherwise, [member color_ramp] will have no visible effect. + </member> + <member name="damping_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> + Damping will vary along this [CurveTexture]. + </member> + <member name="damping_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> + The maximum rate at which particles lose velocity. For example value of [code]100[/code] means that the particle will go from [code]100[/code] velocity to [code]0[/code] in [code]1[/code] second. + </member> + <member name="damping_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> + Minimum equivalent of [member damping_max]. + </member> + <member name="direction" type="Vector3" setter="set_direction" getter="get_direction" default="Vector3(1, 0, 0)"> + Unit vector specifying the particles' emission direction. + </member> + <member name="emission_box_extents" type="Vector3" setter="set_emission_box_extents" getter="get_emission_box_extents"> + The box's extents if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_BOX]. + </member> + <member name="emission_color_texture" type="Texture2D" setter="set_emission_color_texture" getter="get_emission_color_texture"> + Particle color will be modulated by color determined by sampling this texture at the same point as the [member emission_point_texture]. + [b]Note:[/b] [member emission_color_texture] multiplies the particle mesh's vertex colors. To have a visible effect on a [BaseMaterial3D], [member BaseMaterial3D.vertex_color_use_as_albedo] [i]must[/i] be [code]true[/code]. For a [ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the shader's [code]fragment()[/code] function. Otherwise, [member emission_color_texture] will have no visible effect. + </member> + <member name="emission_normal_texture" type="Texture2D" setter="set_emission_normal_texture" getter="get_emission_normal_texture"> + Particle velocity and rotation will be set by sampling this texture at the same point as the [member emission_point_texture]. Used only in [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar. + </member> + <member name="emission_point_count" type="int" setter="set_emission_point_count" getter="get_emission_point_count"> + The number of emission points if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]. + </member> + <member name="emission_point_texture" type="Texture2D" setter="set_emission_point_texture" getter="get_emission_point_texture"> + Particles will be emitted at positions determined by sampling this texture at a random position. Used with [constant EMISSION_SHAPE_POINTS] and [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar. + </member> + <member name="emission_ring_axis" type="Vector3" setter="set_emission_ring_axis" getter="get_emission_ring_axis"> + The axis of the ring when using the emitter [constant EMISSION_SHAPE_RING]. + </member> + <member name="emission_ring_height" type="float" setter="set_emission_ring_height" getter="get_emission_ring_height"> + The height of the ring when using the emitter [constant EMISSION_SHAPE_RING]. + </member> + <member name="emission_ring_inner_radius" type="float" setter="set_emission_ring_inner_radius" getter="get_emission_ring_inner_radius"> + The inner radius of the ring when using the emitter [constant EMISSION_SHAPE_RING]. + </member> + <member name="emission_ring_radius" type="float" setter="set_emission_ring_radius" getter="get_emission_ring_radius"> + The radius of the ring when using the emitter [constant EMISSION_SHAPE_RING]. + </member> + <member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="ParticleProcessMaterial.EmissionShape" default="0"> + Particles will be emitted inside this region. Use [enum EmissionShape] constants for values. + </member> + <member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius"> + The sphere's radius if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_SPHERE]. + </member> + <member name="flatness" type="float" setter="set_flatness" getter="get_flatness" default="0.0"> + Amount of [member spread] along the Y axis. + </member> + <member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity" default="Vector3(0, -9.8, 0)"> + Gravity applied to every particle. + </member> + <member name="hue_variation_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> + Each particle's hue will vary along this [CurveTexture]. + </member> + <member name="hue_variation_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> + Maximum initial hue variation applied to each particle. It will shift the particle color's hue. + </member> + <member name="hue_variation_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> + Minimum equivalent of [member hue_variation_max]. + </member> + <member name="initial_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> + Maximum initial velocity magnitude for each particle. Direction comes from [member direction] and [member spread]. + </member> + <member name="initial_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> + Minimum equivalent of [member initial_velocity_max]. + </member> + <member name="lifetime_randomness" type="float" setter="set_lifetime_randomness" getter="get_lifetime_randomness" default="0.0"> + Particle lifetime randomness ratio. The lifetime will be multiplied by a value interpolated between [code]1.0[/code] and a random number less than one. For example a random ratio of [code]0.4[/code] would scale the original lifetime between [code]0.4-1.0[/code] of its original value. + </member> + <member name="linear_accel_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> + Each particle's linear acceleration will vary along this [CurveTexture]. + </member> + <member name="linear_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> + Maximum linear acceleration applied to each particle in the direction of motion. + </member> + <member name="linear_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> + Minimum equivalent of [member linear_accel_max]. + </member> + <member name="orbit_velocity_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> + Each particle's orbital velocity will vary along this [CurveTexture]. + </member> + <member name="orbit_velocity_max" type="float" setter="set_param_max" getter="get_param_max"> + Maximum orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second. + Only available when [member particle_flag_disable_z] is [code]true[/code]. + </member> + <member name="orbit_velocity_min" type="float" setter="set_param_min" getter="get_param_min"> + Minimum equivalent of [member orbit_velocity_max]. + </member> + <member name="particle_flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false"> + Align Y axis of particle with the direction of its velocity. + </member> + <member name="particle_flag_disable_z" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false"> + If [code]true[/code], particles will not move on the z axis. + </member> + <member name="particle_flag_rotate_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false"> + If [code]true[/code], particles rotate around Y axis by [member angle_min]. + </member> + <member name="radial_accel_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> + Each particle's radial acceleration will vary along this [CurveTexture]. + </member> + <member name="radial_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> + Maximum radial acceleration applied to each particle. Makes particle accelerate away from the origin or towards it if negative. + </member> + <member name="radial_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> + Minimum equivalent of [member radial_accel_max]. + </member> + <member name="scale_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> + Each particle's scale will vary along this [CurveTexture]. If a [CurveXYZTexture] is supplied instead, the scale will be separated per-axis. + </member> + <member name="scale_max" type="float" setter="set_param_max" getter="get_param_max" default="1.0"> + Maximum initial scale applied to each particle. + </member> + <member name="scale_min" type="float" setter="set_param_min" getter="get_param_min" default="1.0"> + Minimum equivalent of [member scale_max]. + </member> + <member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0"> + Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. + </member> + <member name="sub_emitter_amount_at_collision" type="int" setter="set_sub_emitter_amount_at_collision" getter="get_sub_emitter_amount_at_collision"> + Sub particle amount on collision. + Maximum amount set in the sub particles emitter. + </member> + <member name="sub_emitter_amount_at_end" type="int" setter="set_sub_emitter_amount_at_end" getter="get_sub_emitter_amount_at_end"> + </member> + <member name="sub_emitter_frequency" type="float" setter="set_sub_emitter_frequency" getter="get_sub_emitter_frequency"> + </member> + <member name="sub_emitter_keep_velocity" type="bool" setter="set_sub_emitter_keep_velocity" getter="get_sub_emitter_keep_velocity" default="false"> + </member> + <member name="sub_emitter_mode" type="int" setter="set_sub_emitter_mode" getter="get_sub_emitter_mode" enum="ParticleProcessMaterial.SubEmitterMode" default="0"> + </member> + <member name="tangential_accel_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> + Each particle's tangential acceleration will vary along this [CurveTexture]. + </member> + <member name="tangential_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> + Maximum tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. + </member> + <member name="tangential_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> + Minimum equivalent of [member tangential_accel_max]. + </member> + <member name="turbulence_enabled" type="bool" setter="set_turbulence_enabled" getter="get_turbulence_enabled" default="false"> + Enables and disables Turbulence for the particle system. + </member> + <member name="turbulence_influence_max" type="float" setter="set_param_max" getter="get_param_max" default="0.1"> + Minimum turbulence influence on each particle. + The actual amount of turbulence influence on each particle is calculated as a random value between [member turbulence_influence_min] and [member turbulence_influence_max] and multiplied by the amount of turbulence influence from [member turbulence_influence_over_life]. + </member> + <member name="turbulence_influence_min" type="float" setter="set_param_min" getter="get_param_min" default="0.1"> + Maximum turbulence influence on each particle. + The actual amount of turbulence influence on each particle is calculated as a random value between [member turbulence_influence_min] and [member turbulence_influence_max] and multiplied by the amount of turbulence influence from [member turbulence_influence_over_life]. + </member> + <member name="turbulence_influence_over_life" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> + Each particle's amount of turbulence will be influenced along this [CurveTexture] over its life time. + </member> + <member name="turbulence_initial_displacement_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> + Maximum displacement of each particles spawn position by the turbulence. + The actual amount of displacement will be a factor of the underlying turbulence multiplied by a random value between [member turbulence_initial_displacement_min] and [member turbulence_initial_displacement_max]. + </member> + <member name="turbulence_initial_displacement_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> + Minimum displacement of each particles spawn position by the turbulence. + The actual amount of displacement will be a factor of the underlying turbulence multiplied by a random value between [member turbulence_initial_displacement_min] and [member turbulence_initial_displacement_max]. + </member> + <member name="turbulence_noise_scale" type="float" setter="set_turbulence_noise_scale" getter="get_turbulence_noise_scale" default="9.0"> + This value controls the overall scale/frequency of the turbulence noise pattern. + A small scale will result in smaller features with more detail while a high scale will result in smoother noise with larger features. + </member> + <member name="turbulence_noise_speed" type="Vector3" setter="set_turbulence_noise_speed" getter="get_turbulence_noise_speed" default="Vector3(0.5, 0.5, 0.5)"> + The movement speed of the turbulence pattern. This changes how quickly the noise changes over time. + A value of [code]Vector3(0.0, 0.0, 0.0)[/code] will freeze the turbulence pattern in place. + </member> + <member name="turbulence_noise_speed_random" type="float" setter="set_turbulence_noise_speed_random" getter="get_turbulence_noise_speed_random" default="0.0"> + Use to influence the noise speed in a random pattern. This helps to break up visible movement patterns. + </member> + <member name="turbulence_noise_strength" type="float" setter="set_turbulence_noise_strength" getter="get_turbulence_noise_strength" default="1.0"> + The turbulence noise strength. Increasing this will result in a stronger, more contrasting, noise pattern. + </member> + </members> + <constants> + <constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter"> + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set initial velocity properties. + </constant> + <constant name="PARAM_ANGULAR_VELOCITY" value="1" enum="Parameter"> + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set angular velocity properties. + </constant> + <constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter"> + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set orbital velocity properties. + </constant> + <constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter"> + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set linear acceleration properties. + </constant> + <constant name="PARAM_RADIAL_ACCEL" value="4" enum="Parameter"> + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set radial acceleration properties. + </constant> + <constant name="PARAM_TANGENTIAL_ACCEL" value="5" enum="Parameter"> + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set tangential acceleration properties. + </constant> + <constant name="PARAM_DAMPING" value="6" enum="Parameter"> + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set damping properties. + </constant> + <constant name="PARAM_ANGLE" value="7" enum="Parameter"> + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set angle properties. + </constant> + <constant name="PARAM_SCALE" value="8" enum="Parameter"> + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set scale properties. + </constant> + <constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter"> + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set hue variation properties. + </constant> + <constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter"> + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set animation speed properties. + </constant> + <constant name="PARAM_ANIM_OFFSET" value="11" enum="Parameter"> + Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set animation offset properties. + </constant> + <constant name="PARAM_MAX" value="15" enum="Parameter"> + Represents the size of the [enum Parameter] enum. + </constant> + <constant name="PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="ParticleFlags"> + Use with [method set_particle_flag] to set [member particle_flag_align_y]. + </constant> + <constant name="PARTICLE_FLAG_ROTATE_Y" value="1" enum="ParticleFlags"> + Use with [method set_particle_flag] to set [member particle_flag_rotate_y]. + </constant> + <constant name="PARTICLE_FLAG_DISABLE_Z" value="2" enum="ParticleFlags"> + Use with [method set_particle_flag] to set [member particle_flag_disable_z]. + </constant> + <constant name="PARTICLE_FLAG_MAX" value="3" enum="ParticleFlags"> + Represents the size of the [enum ParticleFlags] enum. + </constant> + <constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape"> + All particles will be emitted from a single point. + </constant> + <constant name="EMISSION_SHAPE_SPHERE" value="1" enum="EmissionShape"> + Particles will be emitted in the volume of a sphere. + </constant> + <constant name="EMISSION_SHAPE_SPHERE_SURFACE" value="2" enum="EmissionShape"> + Particles will be emitted on the surface of a sphere. + </constant> + <constant name="EMISSION_SHAPE_BOX" value="3" enum="EmissionShape"> + Particles will be emitted in the volume of a box. + </constant> + <constant name="EMISSION_SHAPE_POINTS" value="4" enum="EmissionShape"> + Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle color will be modulated by [member emission_color_texture]. + </constant> + <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="5" enum="EmissionShape"> + Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle velocity and rotation will be set based on [member emission_normal_texture]. Particle color will be modulated by [member emission_color_texture]. + </constant> + <constant name="EMISSION_SHAPE_RING" value="6" enum="EmissionShape"> + Particles will be emitted in a ring or cylinder. + </constant> + <constant name="EMISSION_SHAPE_MAX" value="7" enum="EmissionShape"> + Represents the size of the [enum EmissionShape] enum. + </constant> + <constant name="PARAM_TURB_VEL_INFLUENCE" value="13" enum="Parameter"> + Use with [method set_param_min] and [method set_param_max] to set the turbulence minimum und maximum influence on each particles velocity. + </constant> + <constant name="PARAM_TURB_INIT_DISPLACEMENT" value="14" enum="Parameter"> + Use with [method set_param_min] and [method set_param_max] to set the turbulence minimum and maximum displacement of the particles spawn position. + </constant> + <constant name="PARAM_TURB_INFLUENCE_OVER_LIFE" value="12" enum="Parameter"> + Use with [method set_param_texture] to set the turbulence influence over the particles life time. + </constant> + <constant name="SUB_EMITTER_DISABLED" value="0" enum="SubEmitterMode"> + </constant> + <constant name="SUB_EMITTER_CONSTANT" value="1" enum="SubEmitterMode"> + </constant> + <constant name="SUB_EMITTER_AT_END" value="2" enum="SubEmitterMode"> + </constant> + <constant name="SUB_EMITTER_AT_COLLISION" value="3" enum="SubEmitterMode"> + </constant> + <constant name="SUB_EMITTER_MAX" value="4" enum="SubEmitterMode"> + Represents the size of the [enum SubEmitterMode] enum. + </constant> + <constant name="COLLISION_DISABLED" value="0" enum="CollisionMode"> + No collision for particles. Particles will go through [GPUParticlesCollision3D] nodes. + </constant> + <constant name="COLLISION_RIGID" value="1" enum="CollisionMode"> + [RigidBody3D]-style collision for particles using [GPUParticlesCollision3D] nodes. + </constant> + <constant name="COLLISION_HIDE_ON_CONTACT" value="2" enum="CollisionMode"> + Hide particles instantly when colliding with a [GPUParticlesCollision3D] node. This can be combined with a subemitter that uses the [constant COLLISION_RIGID] collision mode to "replace" the parent particle with the subemitter on impact. + </constant> + <constant name="COLLISION_MAX" value="3" enum="CollisionMode"> + Represents the size of the [enum CollisionMode] enum. + </constant> + </constants> +</class> |