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-rw-r--r--doc/classes/ParticleProcessMaterial.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ParticleProcessMaterial.xml b/doc/classes/ParticleProcessMaterial.xml
index b2dca5a2df..1526658eed 100644
--- a/doc/classes/ParticleProcessMaterial.xml
+++ b/doc/classes/ParticleProcessMaterial.xml
@@ -409,7 +409,7 @@
No collision for particles. Particles will go through [GPUParticlesCollision3D] nodes.
</constant>
<constant name="COLLISION_RIGID" value="1" enum="CollisionMode">
- [RigidDynamicBody3D]-style collision for particles using [GPUParticlesCollision3D] nodes.
+ [RigidBody3D]-style collision for particles using [GPUParticlesCollision3D] nodes.
</constant>
<constant name="COLLISION_HIDE_ON_CONTACT" value="2" enum="CollisionMode">
Hide particles instantly when colliding with a [GPUParticlesCollision3D] node. This can be combined with a subemitter that uses the [constant COLLISION_RIGID] collision mode to "replace" the parent particle with the subemitter on impact.