diff options
Diffstat (limited to 'doc/classes/ParallaxLayer.xml')
-rw-r--r-- | doc/classes/ParallaxLayer.xml | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/classes/ParallaxLayer.xml b/doc/classes/ParallaxLayer.xml index 993f38c31a..75c69cc4b1 100644 --- a/doc/classes/ParallaxLayer.xml +++ b/doc/classes/ParallaxLayer.xml @@ -6,21 +6,21 @@ <description> A ParallaxLayer must be the child of a [ParallaxBackground] node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the [member ParallaxBackground.scroll_offset] value. This node's children will be affected by its scroll offset. - Note that any changes to this node's position and scale made after it enters the scene will be ignored. + [b]Note:[/b] Any changes to this node's position and scale made after it enters the scene will be ignored. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring"> - The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code] the [Texture] will not be mirrored. Default value: [code](0, 0)[/code]. + <member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring" default="Vector2( 0, 0 )"> + The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code], the [Texture] will not be mirrored. </member> - <member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset"> + <member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset" default="Vector2( 0, 0 )"> The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset]. </member> - <member name="motion_scale" type="Vector2" setter="set_motion_scale" getter="get_motion_scale"> - Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code] it will not scroll. + <member name="motion_scale" type="Vector2" setter="set_motion_scale" getter="get_motion_scale" default="Vector2( 1, 1 )"> + Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code], it will not scroll. </member> </members> <constants> |