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Diffstat (limited to 'doc/classes/ParallaxBackground.xml')
-rw-r--r-- | doc/classes/ParallaxBackground.xml | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/doc/classes/ParallaxBackground.xml b/doc/classes/ParallaxBackground.xml index a7d616129a..21b6150900 100644 --- a/doc/classes/ParallaxBackground.xml +++ b/doc/classes/ParallaxBackground.xml @@ -4,7 +4,7 @@ A node used to create a parallax scrolling background. </brief_description> <description> - A ParallaxBackground will use one or more [ParallaxLayer] nodes to create a parallax scrolling background. Each [ParallaxLayer] can be set to move at different speeds relative to the camera movement, this can be used to create an illusion of depth in a 2D game. + A ParallaxBackground uses one or more [ParallaxLayer] child nodes to create a parallax effect. Each [ParallaxLayer] can move at a different speed using [member ParallaxLayer.motion_offset]. This creates an illusion of depth in a 2D game. If not used with a [Camera2D], you must manually calculate the [member scroll_offset]. </description> <tutorials> </tutorials> @@ -108,16 +108,22 @@ </methods> <members> <member name="scroll_base_offset" type="Vector2" setter="set_scroll_base_offset" getter="get_scroll_base_offset"> + Base position offset of all [ParallaxLayer] children. </member> <member name="scroll_base_scale" type="Vector2" setter="set_scroll_base_scale" getter="get_scroll_base_scale"> + Base motion scale of all [ParallaxLayer] children. </member> <member name="scroll_ignore_camera_zoom" type="bool" setter="set_ignore_camera_zoom" getter="is_ignore_camera_zoom"> + If [code]true[/code] elements in [ParallaxLayer] child aren't affected by the zoom level of the camera. </member> <member name="scroll_limit_begin" type="Vector2" setter="set_limit_begin" getter="get_limit_begin"> + Top left limits for scrolling to begin. If the camera is outside of this limit the background will stop scrolling. Must be lower than [member scroll_limit_end] to work. </member> <member name="scroll_limit_end" type="Vector2" setter="set_limit_end" getter="get_limit_end"> + Right bottom limits for scrolling to end. If the camera is outside of this limit the background will stop scrolling. Must be higher than [member scroll_limit_begin] to work. </member> <member name="scroll_offset" type="Vector2" setter="set_scroll_offset" getter="get_scroll_offset"> + The ParallaxBackground's scroll value. Calculated automatically when using a [Camera2D], but can be used to manually manage scrolling when no camera is present. </member> </members> <constants> |