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Diffstat (limited to 'doc/classes/PanoramaSkyMaterial.xml')
-rw-r--r-- | doc/classes/PanoramaSkyMaterial.xml | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/doc/classes/PanoramaSkyMaterial.xml b/doc/classes/PanoramaSkyMaterial.xml new file mode 100644 index 0000000000..905a2dd506 --- /dev/null +++ b/doc/classes/PanoramaSkyMaterial.xml @@ -0,0 +1,22 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="PanoramaSkyMaterial" inherits="Material" version="4.0"> + <brief_description> + A [Material] used with [Sky] to draw a background texture. + </brief_description> + <description> + A resource referenced in a [Sky] that is used to draw a background. The Panorama sky material functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map. + Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR ([code].hdr[/code]) and OpenEXR ([code].exr[/code]) image formats for this purpose. + You can use [url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html]this tool[/url] to convert a cube map to an equirectangular sky map. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="panorama" type="Texture2D" setter="set_panorama" getter="get_panorama"> + [Texture2D] to be applied to the [PanoramaSkyMaterial]. + </member> + </members> + <constants> + </constants> +</class> |