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Diffstat (limited to 'doc/classes/PanoramaSky.xml')
-rw-r--r-- | doc/classes/PanoramaSky.xml | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/doc/classes/PanoramaSky.xml b/doc/classes/PanoramaSky.xml deleted file mode 100644 index 0ddf1cb054..0000000000 --- a/doc/classes/PanoramaSky.xml +++ /dev/null @@ -1,22 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="PanoramaSky" inherits="Sky" version="4.0"> - <brief_description> - A type of [Sky] used to draw a background texture. - </brief_description> - <description> - A resource referenced in an [Environment] that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map. - Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR ([code].hdr[/code]) and OpenEXR ([code].exr[/code]) image formats for this purpose. - You can use [url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html]this tool[/url] to convert a cube map to an equirectangular sky map. - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <members> - <member name="panorama" type="Texture2D" setter="set_panorama" getter="get_panorama"> - [Texture2D] to be applied to the PanoramaSky. - </member> - </members> - <constants> - </constants> -</class> |