summaryrefslogtreecommitdiff
path: root/doc/classes/PanoramaSky.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/PanoramaSky.xml')
-rw-r--r--doc/classes/PanoramaSky.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/PanoramaSky.xml b/doc/classes/PanoramaSky.xml
index c600a4425b..0ddf1cb054 100644
--- a/doc/classes/PanoramaSky.xml
+++ b/doc/classes/PanoramaSky.xml
@@ -5,6 +5,8 @@
</brief_description>
<description>
A resource referenced in an [Environment] that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map.
+ Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR ([code].hdr[/code]) and OpenEXR ([code].exr[/code]) image formats for this purpose.
+ You can use [url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html]this tool[/url] to convert a cube map to an equirectangular sky map.
</description>
<tutorials>
</tutorials>