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-rw-r--r--doc/classes/PackedScene.xml35
1 files changed, 24 insertions, 11 deletions
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml
index 777e5221ed..f01ef78c02 100644
--- a/doc/classes/PackedScene.xml
+++ b/doc/classes/PackedScene.xml
@@ -5,26 +5,27 @@
</brief_description>
<description>
A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
- Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see [code]owner[/code] property on [Node]). Note that the node doesn't need to own itself.
- Example of saving a node with different owners: The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code].
+ Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see [code]owner[/code] property on [Node]).
+ [b]Note:[/b] The node doesn't need to own itself.
+ [b]Example of saving a node with different owners:[/b] The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code].
[codeblock]
- # create the objects
+ # Create the objects
var node = Node2D.new()
var rigid = RigidBody2D.new()
var collision = CollisionShape2D.new()
- # create the object hierarchy
+ # Create the object hierarchy
rigid.add_child(collision)
node.add_child(rigid)
- # change owner of rigid, but not of collision
+ # Change owner of rigid, but not of collision
rigid.owner = node
var scene = PackedScene.new()
- # only node and rigid are now packed
+ # Only node and rigid are now packed
var result = scene.pack(node)
if result == OK:
- ResourceSaver.save("res://path/name.scn", scene) # or user://...
+ ResourceSaver.save("res://path/name.scn", scene) # Or "user://..."
[/codeblock]
</description>
<tutorials>
@@ -50,7 +51,7 @@
<argument index="0" name="edit_state" type="int" enum="PackedScene.GenEditState" default="0">
</argument>
<description>
- Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers [Node]'s [code]NOTIFICATION_INSTANCED[/code] notification on the root node.
+ Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers a [constant Node.NOTIFICATION_INSTANCED] notification on the root node.
</description>
</method>
<method name="pack">
@@ -64,7 +65,17 @@
</method>
</methods>
<members>
- <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene">
+ <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" default="{
+&quot;conn_count&quot;: 0,
+&quot;conns&quot;: PoolIntArray( ),
+&quot;editable_instances&quot;: [ ],
+&quot;names&quot;: PoolStringArray( ),
+&quot;node_count&quot;: 0,
+&quot;node_paths&quot;: [ ],
+&quot;nodes&quot;: PoolIntArray( ),
+&quot;variants&quot;: [ ],
+&quot;version&quot;: 2
+}">
A dictionary representation of the scene contents.
Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
</member>
@@ -74,10 +85,12 @@
If passed to [method instance], blocks edits to the scene state.
</constant>
<constant name="GEN_EDIT_STATE_INSTANCE" value="1" enum="GenEditState">
- If passed to [method instance], provides local scene resources to the local scene. Requires tools compiled.
+ If passed to [method instance], provides local scene resources to the local scene.
+ [b]Note:[/b] Only available in editor builds.
</constant>
<constant name="GEN_EDIT_STATE_MAIN" value="2" enum="GenEditState">
- If passed to [method instance], provides local scene resources to the local scene. Only the main scene should receive the main edit state. Requires tools compiled.
+ If passed to [method instance], provides local scene resources to the local scene. Only the main scene should receive the main edit state.
+ [b]Note:[/b] Only available in editor builds.
</constant>
</constants>
</class>