diff options
Diffstat (limited to 'doc/classes/PackedScene.xml')
-rw-r--r-- | doc/classes/PackedScene.xml | 35 |
1 files changed, 24 insertions, 11 deletions
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index 777e5221ed..f01ef78c02 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -5,26 +5,27 @@ </brief_description> <description> A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself. - Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see [code]owner[/code] property on [Node]). Note that the node doesn't need to own itself. - Example of saving a node with different owners: The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code]. + Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see [code]owner[/code] property on [Node]). + [b]Note:[/b] The node doesn't need to own itself. + [b]Example of saving a node with different owners:[/b] The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code]. [codeblock] - # create the objects + # Create the objects var node = Node2D.new() var rigid = RigidBody2D.new() var collision = CollisionShape2D.new() - # create the object hierarchy + # Create the object hierarchy rigid.add_child(collision) node.add_child(rigid) - # change owner of rigid, but not of collision + # Change owner of rigid, but not of collision rigid.owner = node var scene = PackedScene.new() - # only node and rigid are now packed + # Only node and rigid are now packed var result = scene.pack(node) if result == OK: - ResourceSaver.save("res://path/name.scn", scene) # or user://... + ResourceSaver.save("res://path/name.scn", scene) # Or "user://..." [/codeblock] </description> <tutorials> @@ -50,7 +51,7 @@ <argument index="0" name="edit_state" type="int" enum="PackedScene.GenEditState" default="0"> </argument> <description> - Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers [Node]'s [code]NOTIFICATION_INSTANCED[/code] notification on the root node. + Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers a [constant Node.NOTIFICATION_INSTANCED] notification on the root node. </description> </method> <method name="pack"> @@ -64,7 +65,17 @@ </method> </methods> <members> - <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene"> + <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" default="{ +"conn_count": 0, +"conns": PoolIntArray( ), +"editable_instances": [ ], +"names": PoolStringArray( ), +"node_count": 0, +"node_paths": [ ], +"nodes": PoolIntArray( ), +"variants": [ ], +"version": 2 +}"> A dictionary representation of the scene contents. Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene. </member> @@ -74,10 +85,12 @@ If passed to [method instance], blocks edits to the scene state. </constant> <constant name="GEN_EDIT_STATE_INSTANCE" value="1" enum="GenEditState"> - If passed to [method instance], provides local scene resources to the local scene. Requires tools compiled. + If passed to [method instance], provides local scene resources to the local scene. + [b]Note:[/b] Only available in editor builds. </constant> <constant name="GEN_EDIT_STATE_MAIN" value="2" enum="GenEditState"> - If passed to [method instance], provides local scene resources to the local scene. Only the main scene should receive the main edit state. Requires tools compiled. + If passed to [method instance], provides local scene resources to the local scene. Only the main scene should receive the main edit state. + [b]Note:[/b] Only available in editor builds. </constant> </constants> </class> |