diff options
Diffstat (limited to 'doc/classes/PackedScene.xml')
-rw-r--r-- | doc/classes/PackedScene.xml | 34 |
1 files changed, 14 insertions, 20 deletions
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index 1d9be7f165..1374496b52 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -11,13 +11,13 @@ [codeblocks] [gdscript] # Use load() instead of preload() if the path isn't known at compile-time. - var scene = preload("res://scene.tscn").instance() + var scene = preload("res://scene.tscn").instantiate() # Add the node as a child of the node the script is attached to. add_child(scene) [/gdscript] [csharp] // C# has no preload, so you have to always use ResourceLoader.Load<PackedScene>(). - var scene = ResourceLoader.Load<PackedScene>("res://scene.tscn").Instance(); + var scene = ResourceLoader.Load<PackedScene>("res://scene.tscn").Instantiate(); // Add the node as a child of the node the script is attached to. AddChild(scene); [/csharp] @@ -76,55 +76,49 @@ <link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link> </tutorials> <methods> - <method name="can_instance" qualifiers="const"> - <return type="bool"> - </return> + <method name="can_instantiate" qualifiers="const"> + <return type="bool" /> <description> Returns [code]true[/code] if the scene file has nodes. </description> </method> <method name="get_state"> - <return type="SceneState"> - </return> + <return type="SceneState" /> <description> Returns the [code]SceneState[/code] representing the scene file contents. </description> </method> - <method name="instance" qualifiers="const"> - <return type="Node"> - </return> - <argument index="0" name="edit_state" type="int" enum="PackedScene.GenEditState" default="0"> - </argument> + <method name="instantiate" qualifiers="const"> + <return type="Node" /> + <argument index="0" name="edit_state" type="int" enum="PackedScene.GenEditState" default="0" /> <description> Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers a [constant Node.NOTIFICATION_INSTANCED] notification on the root node. </description> </method> <method name="pack"> - <return type="int" enum="Error"> - </return> - <argument index="0" name="path" type="Node"> - </argument> + <return type="int" enum="Error" /> + <argument index="0" name="path" type="Node" /> <description> Pack will ignore any sub-nodes not owned by given node. See [member Node.owner]. </description> </method> </methods> <members> - <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" default="{"conn_count": 0,"conns": PackedInt32Array( ),"editable_instances": [ ],"names": PackedStringArray( ),"node_count": 0,"node_paths": [ ],"nodes": PackedInt32Array( ),"variants": [ ],"version": 2}"> + <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" default="{"conn_count": 0,"conns": PackedInt32Array(),"editable_instances": [],"names": PackedStringArray(),"node_count": 0,"node_paths": [],"nodes": PackedInt32Array(),"variants": [],"version": 2}"> A dictionary representation of the scene contents. Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene. </member> </members> <constants> <constant name="GEN_EDIT_STATE_DISABLED" value="0" enum="GenEditState"> - If passed to [method instance], blocks edits to the scene state. + If passed to [method instantiate], blocks edits to the scene state. </constant> <constant name="GEN_EDIT_STATE_INSTANCE" value="1" enum="GenEditState"> - If passed to [method instance], provides local scene resources to the local scene. + If passed to [method instantiate], provides local scene resources to the local scene. [b]Note:[/b] Only available in editor builds. </constant> <constant name="GEN_EDIT_STATE_MAIN" value="2" enum="GenEditState"> - If passed to [method instance], provides local scene resources to the local scene. Only the main scene should receive the main edit state. + If passed to [method instantiate], provides local scene resources to the local scene. Only the main scene should receive the main edit state. [b]Note:[/b] Only available in editor builds. </constant> </constants> |