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-rw-r--r--doc/classes/PackedScene.xml34
1 files changed, 14 insertions, 20 deletions
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml
index 1d9be7f165..1374496b52 100644
--- a/doc/classes/PackedScene.xml
+++ b/doc/classes/PackedScene.xml
@@ -11,13 +11,13 @@
[codeblocks]
[gdscript]
# Use load() instead of preload() if the path isn't known at compile-time.
- var scene = preload("res://scene.tscn").instance()
+ var scene = preload("res://scene.tscn").instantiate()
# Add the node as a child of the node the script is attached to.
add_child(scene)
[/gdscript]
[csharp]
// C# has no preload, so you have to always use ResourceLoader.Load<PackedScene>().
- var scene = ResourceLoader.Load<PackedScene>("res://scene.tscn").Instance();
+ var scene = ResourceLoader.Load<PackedScene>("res://scene.tscn").Instantiate();
// Add the node as a child of the node the script is attached to.
AddChild(scene);
[/csharp]
@@ -76,55 +76,49 @@
<link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>
</tutorials>
<methods>
- <method name="can_instance" qualifiers="const">
- <return type="bool">
- </return>
+ <method name="can_instantiate" qualifiers="const">
+ <return type="bool" />
<description>
Returns [code]true[/code] if the scene file has nodes.
</description>
</method>
<method name="get_state">
- <return type="SceneState">
- </return>
+ <return type="SceneState" />
<description>
Returns the [code]SceneState[/code] representing the scene file contents.
</description>
</method>
- <method name="instance" qualifiers="const">
- <return type="Node">
- </return>
- <argument index="0" name="edit_state" type="int" enum="PackedScene.GenEditState" default="0">
- </argument>
+ <method name="instantiate" qualifiers="const">
+ <return type="Node" />
+ <argument index="0" name="edit_state" type="int" enum="PackedScene.GenEditState" default="0" />
<description>
Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers a [constant Node.NOTIFICATION_INSTANCED] notification on the root node.
</description>
</method>
<method name="pack">
- <return type="int" enum="Error">
- </return>
- <argument index="0" name="path" type="Node">
- </argument>
+ <return type="int" enum="Error" />
+ <argument index="0" name="path" type="Node" />
<description>
Pack will ignore any sub-nodes not owned by given node. See [member Node.owner].
</description>
</method>
</methods>
<members>
- <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" default="{&quot;conn_count&quot;: 0,&quot;conns&quot;: PackedInt32Array( ),&quot;editable_instances&quot;: [ ],&quot;names&quot;: PackedStringArray( ),&quot;node_count&quot;: 0,&quot;node_paths&quot;: [ ],&quot;nodes&quot;: PackedInt32Array( ),&quot;variants&quot;: [ ],&quot;version&quot;: 2}">
+ <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" default="{&quot;conn_count&quot;: 0,&quot;conns&quot;: PackedInt32Array(),&quot;editable_instances&quot;: [],&quot;names&quot;: PackedStringArray(),&quot;node_count&quot;: 0,&quot;node_paths&quot;: [],&quot;nodes&quot;: PackedInt32Array(),&quot;variants&quot;: [],&quot;version&quot;: 2}">
A dictionary representation of the scene contents.
Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
</member>
</members>
<constants>
<constant name="GEN_EDIT_STATE_DISABLED" value="0" enum="GenEditState">
- If passed to [method instance], blocks edits to the scene state.
+ If passed to [method instantiate], blocks edits to the scene state.
</constant>
<constant name="GEN_EDIT_STATE_INSTANCE" value="1" enum="GenEditState">
- If passed to [method instance], provides local scene resources to the local scene.
+ If passed to [method instantiate], provides local scene resources to the local scene.
[b]Note:[/b] Only available in editor builds.
</constant>
<constant name="GEN_EDIT_STATE_MAIN" value="2" enum="GenEditState">
- If passed to [method instance], provides local scene resources to the local scene. Only the main scene should receive the main edit state.
+ If passed to [method instantiate], provides local scene resources to the local scene. Only the main scene should receive the main edit state.
[b]Note:[/b] Only available in editor builds.
</constant>
</constants>