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-rw-r--r--doc/classes/PackedScene.xml14
1 files changed, 7 insertions, 7 deletions
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml
index 5887238a32..f39cae8be5 100644
--- a/doc/classes/PackedScene.xml
+++ b/doc/classes/PackedScene.xml
@@ -11,13 +11,13 @@
[codeblocks]
[gdscript]
# Use load() instead of preload() if the path isn't known at compile-time.
- var scene = preload("res://scene.tscn").instance()
+ var scene = preload("res://scene.tscn").instantiate()
# Add the node as a child of the node the script is attached to.
add_child(scene)
[/gdscript]
[csharp]
// C# has no preload, so you have to always use ResourceLoader.Load<PackedScene>().
- var scene = ResourceLoader.Load<PackedScene>("res://scene.tscn").Instance();
+ var scene = ResourceLoader.Load<PackedScene>("res://scene.tscn").Instantiate();
// Add the node as a child of the node the script is attached to.
AddChild(scene);
[/csharp]
@@ -76,7 +76,7 @@
<link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>
</tutorials>
<methods>
- <method name="can_instance" qualifiers="const">
+ <method name="can_instantiate" qualifiers="const">
<return type="bool">
</return>
<description>
@@ -90,7 +90,7 @@
Returns the [code]SceneState[/code] representing the scene file contents.
</description>
</method>
- <method name="instance" qualifiers="const">
+ <method name="instantiate" qualifiers="const">
<return type="Node">
</return>
<argument index="0" name="edit_state" type="int" enum="PackedScene.GenEditState" default="0">
@@ -117,14 +117,14 @@
</members>
<constants>
<constant name="GEN_EDIT_STATE_DISABLED" value="0" enum="GenEditState">
- If passed to [method instance], blocks edits to the scene state.
+ If passed to [method instantiate], blocks edits to the scene state.
</constant>
<constant name="GEN_EDIT_STATE_INSTANCE" value="1" enum="GenEditState">
- If passed to [method instance], provides local scene resources to the local scene.
+ If passed to [method instantiate], provides local scene resources to the local scene.
[b]Note:[/b] Only available in editor builds.
</constant>
<constant name="GEN_EDIT_STATE_MAIN" value="2" enum="GenEditState">
- If passed to [method instance], provides local scene resources to the local scene. Only the main scene should receive the main edit state.
+ If passed to [method instantiate], provides local scene resources to the local scene. Only the main scene should receive the main edit state.
[b]Note:[/b] Only available in editor builds.
</constant>
</constants>