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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="PackedScene" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ </brief_description>
+ <description>
+ TODO: explain ownership, and that node does not need to own itself
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="can_instance" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_state">
+ <return type="SceneState">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="instance" qualifiers="const">
+ <return type="Node">
+ </return>
+ <argument index="0" name="edit_state" type="int" enum="PackedScene.GenEditState" default="0">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="pack">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="path" type="Node">
+ </argument>
+ <description>
+ Pack will ignore any sub-nodes not owned by given node. See [method Node.set_owner].
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene">
+ </member>
+ </members>
+ <constants>
+ <constant name="GEN_EDIT_STATE_DISABLED" value="0">
+ </constant>
+ <constant name="GEN_EDIT_STATE_INSTANCE" value="1">
+ </constant>
+ <constant name="GEN_EDIT_STATE_MAIN" value="2">
+ </constant>
+ </constants>
+</class>