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-rw-r--r--doc/classes/OmniLight3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/OmniLight3D.xml b/doc/classes/OmniLight3D.xml
index e8d5977199..013ad0cc42 100644
--- a/doc/classes/OmniLight3D.xml
+++ b/doc/classes/OmniLight3D.xml
@@ -7,7 +7,7 @@
An Omnidirectional light is a type of [Light3D] that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters.
</description>
<tutorials>
- <link title="3D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
+ <link title="3D lights and shadows">$DOCS_URL/tutorials/3d/lights_and_shadows.html</link>
</tutorials>
<members>
<member name="omni_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">