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-rw-r--r--doc/classes/OmniLight3D.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/OmniLight3D.xml b/doc/classes/OmniLight3D.xml
index 1df8c255dd..7c5b9aff46 100644
--- a/doc/classes/OmniLight3D.xml
+++ b/doc/classes/OmniLight3D.xml
@@ -13,7 +13,8 @@
</tutorials>
<members>
<member name="omni_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
- The light's attenuation (drop-off) curve. A number of presets are available in the [b]Inspector[/b] by right-clicking the curve.
+ The light's attenuation (drop-off) curve. A number of presets are available in the [b]Inspector[/b] by right-clicking the curve. Zero and negative values are allowed but can produce unusual effects.
+ [b]Note:[/b] Very high [member omni_attenuation] values (typically above 10) can impact performance negatively if the light is made to use a larger [member omni_range] to compensate. This is because culling opportunities will become less common and shading costs will be increased (as the light will cover more pixels on screen while resulting in the same amount of brightness). To improve performance, use the lowest [member omni_attenuation] value possible for the visuals you're trying to achieve.
</member>
<member name="omni_range" type="float" setter="set_param" getter="get_param" default="5.0">
The light's radius. Note that the effectively lit area may appear to be smaller depending on the [member omni_attenuation] in use. No matter the [member omni_attenuation] in use, the light will never reach anything outside this radius.