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-rw-r--r--doc/classes/OmniLight3D.xml6
1 files changed, 2 insertions, 4 deletions
diff --git a/doc/classes/OmniLight3D.xml b/doc/classes/OmniLight3D.xml
index dfcb19a287..f83d31a9b5 100644
--- a/doc/classes/OmniLight3D.xml
+++ b/doc/classes/OmniLight3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="OmniLight3D" inherits="Light3D" version="4.0">
+<class name="OmniLight3D" inherits="Light3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Omnidirectional light, such as a light bulb or a candle.
</brief_description>
@@ -7,10 +7,8 @@
An Omnidirectional light is a type of [Light3D] that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters.
</description>
<tutorials>
- <link title="3D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
+ <link title="3D lights and shadows">$DOCS_URL/tutorials/3d/lights_and_shadows.html</link>
</tutorials>
- <methods>
- </methods>
<members>
<member name="omni_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
The light's attenuation (drop-off) curve. A number of presets are available in the [b]Inspector[/b] by right-clicking the curve.