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-rw-r--r--doc/classes/OmniLight.xml6
1 files changed, 4 insertions, 2 deletions
diff --git a/doc/classes/OmniLight.xml b/doc/classes/OmniLight.xml
index 408018fdcb..b051f62bfb 100644
--- a/doc/classes/OmniLight.xml
+++ b/doc/classes/OmniLight.xml
@@ -13,10 +13,10 @@
</methods>
<members>
<member name="omni_attenuation" type="float" setter="set_param" getter="get_param">
- The light's attenuation (drop-off) curve. A number of presets are available in the Inspector.
+ The light's attenuation (drop-off) curve. A number of presets are available in the [b]Inspector[/b] by right-clicking the curve.
</member>
<member name="omni_range" type="float" setter="set_param" getter="get_param">
- Maximum distance the light affects.
+ The light's radius.
</member>
<member name="omni_shadow_detail" type="int" setter="set_shadow_detail" getter="get_shadow_detail" enum="OmniLight.ShadowDetail">
See [enum ShadowDetail].
@@ -27,8 +27,10 @@
</members>
<constants>
<constant name="SHADOW_DUAL_PARABOLOID" value="0" enum="ShadowMode">
+ Shadows are rendered to a dual-paraboloid texture. Faster than [constant SHADOW_CUBE], but lower-quality.
</constant>
<constant name="SHADOW_CUBE" value="1" enum="ShadowMode">
+ Shadows are rendered to a cubemap. Slower than [constant SHADOW_DUAL_PARABOLOID], but higher-quality.
</constant>
<constant name="SHADOW_DETAIL_VERTICAL" value="0" enum="ShadowDetail">
</constant>