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-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="OmniLight" inherits="Light" version="4.0">
- <brief_description>
- Omnidirectional light, such as a light bulb or a candle.
- </brief_description>
- <description>
- An Omnidirectional light is a type of [Light] that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters.
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="omni_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
- The light's attenuation (drop-off) curve. A number of presets are available in the [b]Inspector[/b] by right-clicking the curve.
- </member>
- <member name="omni_range" type="float" setter="set_param" getter="get_param" default="5.0">
- The light's radius.
- </member>
- <member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight.ShadowMode" default="1">
- See [enum ShadowMode].
- </member>
- </members>
- <constants>
- <constant name="SHADOW_DUAL_PARABOLOID" value="0" enum="ShadowMode">
- Shadows are rendered to a dual-paraboloid texture. Faster than [constant SHADOW_CUBE], but lower-quality.
- </constant>
- <constant name="SHADOW_CUBE" value="1" enum="ShadowMode">
- Shadows are rendered to a cubemap. Slower than [constant SHADOW_DUAL_PARABOLOID], but higher-quality.
- </constant>
- </constants>
-</class>