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Diffstat (limited to 'doc/classes/OmniLight.xml')
-rw-r--r-- | doc/classes/OmniLight.xml | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/doc/classes/OmniLight.xml b/doc/classes/OmniLight.xml deleted file mode 100644 index dc57efd3f9..0000000000 --- a/doc/classes/OmniLight.xml +++ /dev/null @@ -1,33 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="OmniLight" inherits="Light" version="4.0"> - <brief_description> - Omnidirectional light, such as a light bulb or a candle. - </brief_description> - <description> - An Omnidirectional light is a type of [Light] that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters. - </description> - <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> - </tutorials> - <methods> - </methods> - <members> - <member name="omni_attenuation" type="float" setter="set_param" getter="get_param" default="1.0"> - The light's attenuation (drop-off) curve. A number of presets are available in the [b]Inspector[/b] by right-clicking the curve. - </member> - <member name="omni_range" type="float" setter="set_param" getter="get_param" default="5.0"> - The light's radius. - </member> - <member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight.ShadowMode" default="1"> - See [enum ShadowMode]. - </member> - </members> - <constants> - <constant name="SHADOW_DUAL_PARABOLOID" value="0" enum="ShadowMode"> - Shadows are rendered to a dual-paraboloid texture. Faster than [constant SHADOW_CUBE], but lower-quality. - </constant> - <constant name="SHADOW_CUBE" value="1" enum="ShadowMode"> - Shadows are rendered to a cubemap. Slower than [constant SHADOW_DUAL_PARABOLOID], but higher-quality. - </constant> - </constants> -</class> |