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-rw-r--r--doc/classes/OmniLight.xml4
1 files changed, 3 insertions, 1 deletions
diff --git a/doc/classes/OmniLight.xml b/doc/classes/OmniLight.xml
index 7189826385..e836dc1758 100644
--- a/doc/classes/OmniLight.xml
+++ b/doc/classes/OmniLight.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="OmniLight" inherits="Light" category="Core" version="3.2">
+<class name="OmniLight" inherits="Light" version="4.0">
<brief_description>
Omnidirectional light, such as a light bulb or a candle.
</brief_description>
@@ -33,8 +33,10 @@
Shadows are rendered to a cubemap. Slower than [constant SHADOW_DUAL_PARABOLOID], but higher-quality.
</constant>
<constant name="SHADOW_DETAIL_VERTICAL" value="0" enum="ShadowDetail">
+ Use more detail vertically when computing the shadow.
</constant>
<constant name="SHADOW_DETAIL_HORIZONTAL" value="1" enum="ShadowDetail">
+ Use more detail horizontally when computing the shadow.
</constant>
</constants>
</class>