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-rw-r--r--doc/classes/OmniLight.xml9
1 files changed, 0 insertions, 9 deletions
diff --git a/doc/classes/OmniLight.xml b/doc/classes/OmniLight.xml
index e836dc1758..dc57efd3f9 100644
--- a/doc/classes/OmniLight.xml
+++ b/doc/classes/OmniLight.xml
@@ -18,9 +18,6 @@
<member name="omni_range" type="float" setter="set_param" getter="get_param" default="5.0">
The light's radius.
</member>
- <member name="omni_shadow_detail" type="int" setter="set_shadow_detail" getter="get_shadow_detail" enum="OmniLight.ShadowDetail" default="1">
- See [enum ShadowDetail].
- </member>
<member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight.ShadowMode" default="1">
See [enum ShadowMode].
</member>
@@ -32,11 +29,5 @@
<constant name="SHADOW_CUBE" value="1" enum="ShadowMode">
Shadows are rendered to a cubemap. Slower than [constant SHADOW_DUAL_PARABOLOID], but higher-quality.
</constant>
- <constant name="SHADOW_DETAIL_VERTICAL" value="0" enum="ShadowDetail">
- Use more detail vertically when computing the shadow.
- </constant>
- <constant name="SHADOW_DETAIL_HORIZONTAL" value="1" enum="ShadowDetail">
- Use more detail horizontally when computing the shadow.
- </constant>
</constants>
</class>