diff options
Diffstat (limited to 'doc/classes/OmniLight.xml')
-rw-r--r-- | doc/classes/OmniLight.xml | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/classes/OmniLight.xml b/doc/classes/OmniLight.xml index 8d67cb626b..7189826385 100644 --- a/doc/classes/OmniLight.xml +++ b/doc/classes/OmniLight.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="OmniLight" inherits="Light" category="Core" version="3.1"> +<class name="OmniLight" inherits="Light" category="Core" version="3.2"> <brief_description> Omnidirectional light, such as a light bulb or a candle. </brief_description> @@ -9,28 +9,28 @@ <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> </tutorials> - <demos> - </demos> <methods> </methods> <members> - <member name="omni_attenuation" type="float" setter="set_param" getter="get_param"> - The light's attenuation (drop-off) curve. A number of presets are available in the Inspector. + <member name="omni_attenuation" type="float" setter="set_param" getter="get_param" default="1.0"> + The light's attenuation (drop-off) curve. A number of presets are available in the [b]Inspector[/b] by right-clicking the curve. </member> - <member name="omni_range" type="float" setter="set_param" getter="get_param"> - Maximum distance the light affects. + <member name="omni_range" type="float" setter="set_param" getter="get_param" default="5.0"> + The light's radius. </member> - <member name="omni_shadow_detail" type="int" setter="set_shadow_detail" getter="get_shadow_detail" enum="OmniLight.ShadowDetail"> + <member name="omni_shadow_detail" type="int" setter="set_shadow_detail" getter="get_shadow_detail" enum="OmniLight.ShadowDetail" default="1"> See [enum ShadowDetail]. </member> - <member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight.ShadowMode"> + <member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight.ShadowMode" default="1"> See [enum ShadowMode]. </member> </members> <constants> <constant name="SHADOW_DUAL_PARABOLOID" value="0" enum="ShadowMode"> + Shadows are rendered to a dual-paraboloid texture. Faster than [constant SHADOW_CUBE], but lower-quality. </constant> <constant name="SHADOW_CUBE" value="1" enum="ShadowMode"> + Shadows are rendered to a cubemap. Slower than [constant SHADOW_DUAL_PARABOLOID], but higher-quality. </constant> <constant name="SHADOW_DETAIL_VERTICAL" value="0" enum="ShadowDetail"> </constant> |