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-rw-r--r--doc/classes/OmniLight.xml18
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/classes/OmniLight.xml b/doc/classes/OmniLight.xml
index 8d67cb626b..7189826385 100644
--- a/doc/classes/OmniLight.xml
+++ b/doc/classes/OmniLight.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="OmniLight" inherits="Light" category="Core" version="3.1">
+<class name="OmniLight" inherits="Light" category="Core" version="3.2">
<brief_description>
Omnidirectional light, such as a light bulb or a candle.
</brief_description>
@@ -9,28 +9,28 @@
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
- <member name="omni_attenuation" type="float" setter="set_param" getter="get_param">
- The light's attenuation (drop-off) curve. A number of presets are available in the Inspector.
+ <member name="omni_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
+ The light's attenuation (drop-off) curve. A number of presets are available in the [b]Inspector[/b] by right-clicking the curve.
</member>
- <member name="omni_range" type="float" setter="set_param" getter="get_param">
- Maximum distance the light affects.
+ <member name="omni_range" type="float" setter="set_param" getter="get_param" default="5.0">
+ The light's radius.
</member>
- <member name="omni_shadow_detail" type="int" setter="set_shadow_detail" getter="get_shadow_detail" enum="OmniLight.ShadowDetail">
+ <member name="omni_shadow_detail" type="int" setter="set_shadow_detail" getter="get_shadow_detail" enum="OmniLight.ShadowDetail" default="1">
See [enum ShadowDetail].
</member>
- <member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight.ShadowMode">
+ <member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight.ShadowMode" default="1">
See [enum ShadowMode].
</member>
</members>
<constants>
<constant name="SHADOW_DUAL_PARABOLOID" value="0" enum="ShadowMode">
+ Shadows are rendered to a dual-paraboloid texture. Faster than [constant SHADOW_CUBE], but lower-quality.
</constant>
<constant name="SHADOW_CUBE" value="1" enum="ShadowMode">
+ Shadows are rendered to a cubemap. Slower than [constant SHADOW_DUAL_PARABOLOID], but higher-quality.
</constant>
<constant name="SHADOW_DETAIL_VERTICAL" value="0" enum="ShadowDetail">
</constant>