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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="OmniLight" inherits="Light" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ OmniDirectional Light, such as a light bulb or a candle.
+ </brief_description>
+ <description>
+ An OmniDirectional light is a type of [Light] node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light].
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="get_shadow_detail" qualifiers="const">
+ <return type="int" enum="OmniLight.ShadowDetail">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_shadow_mode" qualifiers="const">
+ <return type="int" enum="OmniLight.ShadowMode">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_shadow_detail">
+ <return type="void">
+ </return>
+ <argument index="0" name="detail" type="int" enum="OmniLight.ShadowDetail">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_shadow_mode">
+ <return type="void">
+ </return>
+ <argument index="0" name="mode" type="int" enum="OmniLight.ShadowMode">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="omni_attenuation" type="float" setter="set_param" getter="get_param">
+ </member>
+ <member name="omni_range" type="float" setter="set_param" getter="get_param">
+ </member>
+ <member name="omni_shadow_detail" type="int" setter="set_shadow_detail" getter="get_shadow_detail" enum="OmniLight.ShadowDetail">
+ </member>
+ <member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight.ShadowMode">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>