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Diffstat (limited to 'doc/classes/OmniLight.xml')
-rw-r--r-- | doc/classes/OmniLight.xml | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/doc/classes/OmniLight.xml b/doc/classes/OmniLight.xml new file mode 100644 index 0000000000..8750fd7e99 --- /dev/null +++ b/doc/classes/OmniLight.xml @@ -0,0 +1,55 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="OmniLight" inherits="Light" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + OmniDirectional Light, such as a light bulb or a candle. + </brief_description> + <description> + An OmniDirectional light is a type of [Light] node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light]. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="get_shadow_detail" qualifiers="const"> + <return type="int" enum="OmniLight.ShadowDetail"> + </return> + <description> + </description> + </method> + <method name="get_shadow_mode" qualifiers="const"> + <return type="int" enum="OmniLight.ShadowMode"> + </return> + <description> + </description> + </method> + <method name="set_shadow_detail"> + <return type="void"> + </return> + <argument index="0" name="detail" type="int" enum="OmniLight.ShadowDetail"> + </argument> + <description> + </description> + </method> + <method name="set_shadow_mode"> + <return type="void"> + </return> + <argument index="0" name="mode" type="int" enum="OmniLight.ShadowMode"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="omni_attenuation" type="float" setter="set_param" getter="get_param"> + </member> + <member name="omni_range" type="float" setter="set_param" getter="get_param"> + </member> + <member name="omni_shadow_detail" type="int" setter="set_shadow_detail" getter="get_shadow_detail" enum="OmniLight.ShadowDetail"> + </member> + <member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight.ShadowMode"> + </member> + </members> + <constants> + </constants> +</class> |