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-rw-r--r--doc/classes/OmniLight.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/OmniLight.xml b/doc/classes/OmniLight.xml
index f0c5c81a47..d4d00e2a9b 100644
--- a/doc/classes/OmniLight.xml
+++ b/doc/classes/OmniLight.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="OmniLight" inherits="Light" category="Core" version="3.0-beta">
+<class name="OmniLight" inherits="Light" category="Core" version="3.0-stable">
<brief_description>
OmniDirectional Light, such as a light bulb or a candle.
</brief_description>
@@ -7,6 +7,7 @@
An OmniDirectional light is a type of [Light] node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light].
</description>
<tutorials>
+ http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html
</tutorials>
<demos>
</demos>