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-rw-r--r--doc/classes/OccluderInstance3D.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/OccluderInstance3D.xml b/doc/classes/OccluderInstance3D.xml
index 556ff07267..bc16fba500 100644
--- a/doc/classes/OccluderInstance3D.xml
+++ b/doc/classes/OccluderInstance3D.xml
@@ -17,7 +17,7 @@
<return type="bool" />
<param index="0" name="layer_number" type="int" />
<description>
- Returns whether or not the specified layer of the [member bake_mask] is enabled, given a [code]layer_number[/code] between 1 and 32.
+ Returns whether or not the specified layer of the [member bake_mask] is enabled, given a [param layer_number] between 1 and 32.
</description>
</method>
<method name="set_bake_mask_value">
@@ -25,7 +25,7 @@
<param index="0" name="layer_number" type="int" />
<param index="1" name="value" type="bool" />
<description>
- Based on [code]value[/code], enables or disables the specified layer in the [member bake_mask], given a [code]layer_number[/code] between 1 and 32.
+ Based on [param value], enables or disables the specified layer in the [member bake_mask], given a [param layer_number] between 1 and 32.
</description>
</method>
</methods>
@@ -42,7 +42,7 @@
</member>
<member name="occluder" type="Occluder3D" setter="set_occluder" getter="get_occluder">
The occluder resource for this [OccluderInstance3D]. You can generate an occluder resource by selecting an [OccluderInstance3D] node then using the [b]Bake Occluders[/b] button at the top of the editor.
- You can also draw your own 2D occluder polygon by adding a new [PolygonOccluder3D] resource to the [member occluder] property in the inspector.
+ You can also draw your own 2D occluder polygon by adding a new [PolygonOccluder3D] resource to the [member occluder] property in the Inspector.
Alternatively, you can select a primitive occluder to use: [QuadOccluder3D], [BoxOccluder3D] or [SphereOccluder3D].
</member>
</members>