diff options
Diffstat (limited to 'doc/classes/Object.xml')
-rw-r--r-- | doc/classes/Object.xml | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index 34cf259f63..318f2cfade 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -108,7 +108,8 @@ <return type="Variant" /> <param index="0" name="method" type="StringName" /> <description> - Calls the [param method] on the object and returns the result. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example: + Calls the [param method] on the object and returns the result. This method supports a variable number of arguments, so parameters are passed as a comma separated list. + [b]Example:[/b] [codeblocks] [gdscript] var node = Node3D.new() @@ -126,7 +127,8 @@ <return type="Variant" /> <param index="0" name="method" type="StringName" /> <description> - Calls the [param method] on the object during idle time. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example: + Calls the [param method] on the object during idle time. This method supports a variable number of arguments, so parameters are passed as a comma separated list. + [b]Example:[/b] [codeblocks] [gdscript] var node = Node3D.new() @@ -318,7 +320,8 @@ <return type="int" enum="Error" /> <param index="0" name="signal" type="StringName" /> <description> - Emits the given [param signal]. The signal must exist, so it should be a built-in signal of this class or one of its parent classes, or a user-defined signal. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example: + Emits the given [param signal]. The signal must exist, so it should be a built-in signal of this class or one of its parent classes, or a user-defined signal. This method supports a variable number of arguments, so parameters are passed as a comma separated list. + [b]Example:[/b] [codeblocks] [gdscript] emit_signal("hit", "sword", 100) @@ -366,7 +369,8 @@ <return type="Variant" /> <param index="0" name="property_path" type="NodePath" /> <description> - Gets the object's property indexed by the given [param property_path]. The path should be a [NodePath] relative to the current object and can use the colon character ([code]:[/code]) to access nested properties. Examples: [code]"position:x"[/code] or [code]"material:next_pass:blend_mode"[/code]. + Gets the object's property indexed by the given [param property_path]. The path should be a [NodePath] relative to the current object and can use the colon character ([code]:[/code]) to access nested properties. + [b]Examples:[/b] [code]"position:x"[/code] or [code]"material:next_pass:blend_mode"[/code]. [b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't support actual paths to [Node]s in the scene tree, only colon-separated sub-property paths. For the purpose of nodes, use [method Node.get_node_and_resource] instead. </description> </method> @@ -535,7 +539,8 @@ <param index="0" name="property_path" type="NodePath" /> <param index="1" name="value" type="Variant" /> <description> - Assigns a new value to the property identified by the [param property_path]. The path should be a [NodePath] relative to the current object and can use the colon character ([code]:[/code]) to access nested properties. Example: + Assigns a new value to the property identified by the [param property_path]. The path should be a [NodePath] relative to the current object and can use the colon character ([code]:[/code]) to access nested properties. + [b]Example:[/b] [codeblocks] [gdscript] var node = Node2D.new() |