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-rw-r--r--doc/classes/Object.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index ab7ae82875..226a1948e1 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -345,7 +345,7 @@
node.Callv(Node3D.MethodName.Rotate, new Godot.Collections.Array { new Vector3(1f, 0f, 0f), 1.571f });
[/csharp]
[/codeblocks]
- [b]Note:[/b] In C#, [param method] must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the [code]MethodName[/code] class to avoid allocating a new [StringName] on each call
+ [b]Note:[/b] In C#, [param method] must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the [code]MethodName[/code] class to avoid allocating a new [StringName] on each call.
</description>
</method>
<method name="can_translate_messages" qualifiers="const">