diff options
Diffstat (limited to 'doc/classes/Object.xml')
-rw-r--r-- | doc/classes/Object.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index f5f6ba8b6d..a57101b62d 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Object" version="4.0"> +<class name="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Base class for all non-built-in types. </brief_description> @@ -490,7 +490,7 @@ <argument index="0" name="property" type="String" /> <argument index="1" name="value" type="Variant" /> <description> - Assigns a new value to the given property. If the [code]property[/code] does not exist, nothing will happen. + Assigns a new value to the given property. If the [code]property[/code] does not exist or the given value's type doesn't match, nothing will happen. [b]Note:[/b] In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase). </description> </method> |