diff options
Diffstat (limited to 'doc/classes/Object.xml')
-rw-r--r-- | doc/classes/Object.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index 7ad1908bb5..e663f47ddf 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -364,9 +364,9 @@ </method> <method name="get_indexed" qualifiers="const"> <return type="Variant" /> - <param index="0" name="property" type="NodePath" /> + <param index="0" name="property_path" type="NodePath" /> <description> - Gets the object's property indexed by the given [NodePath]. The node path should be relative to the current object and can use the colon character ([code]:[/code]) to access nested properties. Examples: [code]"position:x"[/code] or [code]"material:next_pass:blend_mode"[/code]. + Gets the object's property indexed by the given [param property_path]. The path should be a [NodePath] relative to the current object and can use the colon character ([code]:[/code]) to access nested properties. Examples: [code]"position:x"[/code] or [code]"material:next_pass:blend_mode"[/code]. [b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't support actual paths to [Node]s in the scene tree, only colon-separated sub-property paths. For the purpose of nodes, use [method Node.get_node_and_resource] instead. </description> </method> @@ -532,10 +532,10 @@ </method> <method name="set_indexed"> <return type="void" /> - <param index="0" name="property" type="NodePath" /> + <param index="0" name="property_path" type="NodePath" /> <param index="1" name="value" type="Variant" /> <description> - Assigns a new value to the property identified by the [NodePath]. The node path should be relative to the current object and can use the colon character ([code]:[/code]) to access nested properties. Example: + Assigns a new value to the property identified by the [param property_path]. The path should be a [NodePath] relative to the current object and can use the colon character ([code]:[/code]) to access nested properties. Example: [codeblocks] [gdscript] var node = Node2D.new() |