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-rw-r--r--doc/classes/Object.xml13
1 files changed, 12 insertions, 1 deletions
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index fcd105d66b..76cbe5eebd 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -4,7 +4,8 @@
Base class for all non built-in types.
</brief_description>
<description>
- Base class for all non built-in types. Everything not a built-in type starts the inheritance chain from this class.
+ Base class for all non built-in types. Everything which is not a built-in type starts the inheritance chain from this class.
+ Objects can be constructed from scripting languages, using [code]Object.new()[/code] in GDScript, [code]new Object[/code] in C#, or the "Construct Object" node in VisualScript.
Objects do not manage memory, if inheriting from one the object will most likely have to be deleted manually (call the [method free] function from the script or delete from C++).
Some derivatives add memory management, such as [Reference] (which keeps a reference count and deletes itself automatically when no longer referenced) and [Node], which deletes the children tree when deleted.
Objects export properties, which are mainly useful for storage and editing, but not really so much in programming. Properties are exported in [method _get_property_list] and handled in [method _get] and [method _set]. However, scripting languages and C++ have simpler means to export them.
@@ -348,6 +349,16 @@
If set to true, signal emission is blocked.
</description>
</method>
+ <method name="set_deferred">
+ <return type="void">
+ </return>
+ <argument index="0" name="property" type="String">
+ </argument>
+ <argument index="1" name="value" type="Variant">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_indexed">
<return type="void">
</return>