diff options
Diffstat (limited to 'doc/classes/OS.xml')
-rw-r--r-- | doc/classes/OS.xml | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 54b4f3df64..71d0c1a6fe 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -655,6 +655,14 @@ Returns [code]true[/code] if the window should always be on top of other windows. </description> </method> + <method name="is_window_focused" qualifiers="const"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the window is currently focused. + [b]Note:[/b] Only implemented on desktop platforms. On other platforms, it will always return [code]true[/code]. + </description> + </method> <method name="kill"> <return type="int" enum="Error"> </return> @@ -905,7 +913,8 @@ The current screen index (starting from 0). </member> <member name="exit_code" type="int" setter="set_exit_code" getter="get_exit_code" default="0"> - The exit code passed to the OS when the main loop exits. + The exit code passed to the OS when the main loop exits. By convention, an exit code of [code]0[/code] indicates success whereas a non-zero exit code indicates an error. For portability reasons, the exit code should be set between 0 and 125 (inclusive). + [b]Note:[/b] This value will be ignored if using [method SceneTree.quit] with an [code]exit_code[/code] argument passed. </member> <member name="keep_screen_on" type="bool" setter="set_keep_screen_on" getter="is_keep_screen_on" default="true"> If [code]true[/code], the engine tries to keep the screen on while the game is running. Useful on mobile. |