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-rw-r--r--doc/classes/OS.xml11
1 files changed, 10 insertions, 1 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 54b4f3df64..71d0c1a6fe 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -655,6 +655,14 @@
Returns [code]true[/code] if the window should always be on top of other windows.
</description>
</method>
+ <method name="is_window_focused" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the window is currently focused.
+ [b]Note:[/b] Only implemented on desktop platforms. On other platforms, it will always return [code]true[/code].
+ </description>
+ </method>
<method name="kill">
<return type="int" enum="Error">
</return>
@@ -905,7 +913,8 @@
The current screen index (starting from 0).
</member>
<member name="exit_code" type="int" setter="set_exit_code" getter="get_exit_code" default="0">
- The exit code passed to the OS when the main loop exits.
+ The exit code passed to the OS when the main loop exits. By convention, an exit code of [code]0[/code] indicates success whereas a non-zero exit code indicates an error. For portability reasons, the exit code should be set between 0 and 125 (inclusive).
+ [b]Note:[/b] This value will be ignored if using [method SceneTree.quit] with an [code]exit_code[/code] argument passed.
</member>
<member name="keep_screen_on" type="bool" setter="set_keep_screen_on" getter="is_keep_screen_on" default="true">
If [code]true[/code], the engine tries to keep the screen on while the game is running. Useful on mobile.