diff options
Diffstat (limited to 'doc/classes/OS.xml')
-rw-r--r-- | doc/classes/OS.xml | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 2236c42094..ebd0529be9 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="OS" inherits="Object" category="Core" version="3.2"> +<class name="OS" inherits="Object" version="3.2"> <brief_description> Operating System functions. </brief_description> @@ -95,7 +95,7 @@ </argument> <argument index="1" name="arguments" type="PoolStringArray"> </argument> - <argument index="2" name="blocking" type="bool"> + <argument index="2" name="blocking" type="bool" default="true"> </argument> <argument index="3" name="output" type="Array" default="[ ]"> </argument> @@ -333,6 +333,7 @@ </argument> <description> Returns the given scancode as a string (e.g. Return values: [code]"Escape"[/code], [code]"Shift+Escape"[/code]). + See also [member InputEventKey.scancode] and [method InputEventKey.get_scancode_with_modifiers]. </description> </method> <method name="get_screen_count" qualifiers="const"> @@ -937,8 +938,9 @@ <member name="vsync_enabled" type="bool" setter="set_use_vsync" getter="is_vsync_enabled" default="true"> If [code]true[/code], vertical synchronization (Vsync) is enabled. </member> - <member name="vsync_via_compositor" type="bool" setter="set_vsync_via_compositor" getter="is_vsync_via_compositor_enabled" default="true"> + <member name="vsync_via_compositor" type="bool" setter="set_vsync_via_compositor" getter="is_vsync_via_compositor_enabled" default="false"> If [code]true[/code] and [code]vsync_enabled[/code] is true, the operating system's window compositor will be used for vsync when the compositor is enabled and the game is in windowed mode. + [b]Note:[/b] This option is experimental and meant to alleviate stutter experienced by some users. However, some users have experienced a Vsync framerate halving (e.g. from 60 FPS to 30 FPS) when using it. [b]Note:[/b] This property is only implemented on Windows. </member> <member name="window_borderless" type="bool" setter="set_borderless_window" getter="get_borderless_window" default="false"> |