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Diffstat (limited to 'doc/classes/OS.xml')
-rw-r--r-- | doc/classes/OS.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 265e87eba3..22f4dc2d83 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -906,6 +906,7 @@ </member> <member name="exit_code" type="int" setter="set_exit_code" getter="get_exit_code" default="0"> The exit code passed to the OS when the main loop exits. By convention, an exit code of [code]0[/code] indicates success whereas a non-zero exit code indicates an error. For portability reasons, the exit code should be set between 0 and 125 (inclusive). + [b]Note:[/b] This value will be ignored if using [method SceneTree.quit] with an [code]exit_code[/code] argument passed. </member> <member name="keep_screen_on" type="bool" setter="set_keep_screen_on" getter="is_keep_screen_on" default="true"> If [code]true[/code], the engine tries to keep the screen on while the game is running. Useful on mobile. |